feat(missions): add 3 viewer entities + Viewer collections
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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SVSim.Database/Models/ViewerAchievement.cs
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17
SVSim.Database/Models/ViewerAchievement.cs
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namespace SVSim.Database.Models;
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/// <summary>
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/// Per-viewer state for one achievement type. Composite PK (ViewerId, AchievementType) configured
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/// in DbContext. <c>Level</c> is the viewer's current tier; <c>max_level</c> on the wire is
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/// derived from catalog as MAX(Level) per type. Lazy-created at /load/index time — one row per
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/// AchievementCatalogEntries.AchievementType that the viewer doesn't yet have a row for.
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/// </summary>
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public class ViewerAchievement
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{
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public long ViewerId { get; set; }
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public int AchievementType { get; set; }
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public int Level { get; set; } = 1;
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public int AchievementStatus { get; set; }
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public int NowAchievedLevel { get; set; }
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public int ResultAnnounceSawLevel { get; set; }
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}
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