feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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namespace Wizard.Lottery;
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public class LotteryReceiveDoubleChanceTask : BaseTask
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{
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public class LotteryReceiveDoubleChanceTaskParam : BaseParam
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{
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public int campaign_id;
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public int mission_id;
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}
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public LotteryRewardData Result { get; private set; }
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public LotteryReceiveDoubleChanceTask()
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{
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base.type = ApiType.Type.LotteryReceiveDoubleChance;
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}
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public void SetParameter(int campaignId, int missionId)
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{
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LotteryReceiveDoubleChanceTaskParam lotteryReceiveDoubleChanceTaskParam = new LotteryReceiveDoubleChanceTaskParam();
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lotteryReceiveDoubleChanceTaskParam.campaign_id = campaignId;
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lotteryReceiveDoubleChanceTaskParam.mission_id = missionId;
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base.Params = lotteryReceiveDoubleChanceTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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Result = new LotteryRewardData(base.ResponseData["data"]["lottery_reward"]);
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return num;
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}
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}
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