feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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using Wizard.Battle.Card;
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using Wizard.Battle.Resource;
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namespace Wizard.Battle.Operation;
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public class SimulateSkillCreator : SkillCreator
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{
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public SimulateSkillCreator(BattleCardBase ownerCard, BattlePlayerBase selfBattlePlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr battleResourceMgr)
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: base(ownerCard, selfBattlePlayer, opponentBattlePlayer, battleResourceMgr)
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{
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}
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protected override ISkillSelectFilter CreateRandomSelectFilter(string count)
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{
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return new SimulateRandomSelectFilter((IVirtualBattleCard)_ownerCard, count);
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}
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protected override ISkillSelectFilter CreateIdNoDuplicationRandomSelectFilter(string count)
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{
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return new SimulateIdNoDuplicationRandomSelectFilter((IVirtualBattleCard)_ownerCard, count);
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}
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protected override ISkillSelectFilter CreateCostNoDuplicationRandomSelectFilter(string count)
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{
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return new SimulateCostNoDuplicationRandomSelectFilter((IVirtualBattleCard)_ownerCard, count);
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}
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}
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