feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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using Wizard.Battle.Operation;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Card;
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public class VirtualSpecialSkillBattleCard : SpecialSkillBattleCard, IVirtualBattleCard
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{
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public bool UsedRandomSkill { get; set; }
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public VirtualSpecialSkillBattleCard(BossRushSpecialSkill skill, BuildInfo buildInfo)
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: base(skill, buildInfo)
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{
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}
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protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
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{
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return new NullBattleCardView(buildInfo);
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}
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protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
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{
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return NullCardVfxCreator.GetInstance();
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}
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public override SkillCreator CreateSkillCreator(BattlePlayerBase selfBattlPlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr resourceMgr)
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{
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return new SimulateSkillCreator(this, selfBattlPlayer, opponentBattlePlayer, _buildInfo.ResourceMgr);
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}
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}
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