feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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namespace Wizard.Battle;
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public static class IBattleCardUniqueIDExtension
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{
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public static bool EquelsID(this IBattleCardUniqueID lhs, IBattleCardUniqueID rhs)
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{
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if (lhs == null || rhs == null)
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{
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return false;
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}
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if (lhs.IsPlayer == rhs.IsPlayer)
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{
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return lhs.Index == rhs.Index;
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}
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return false;
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}
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public static string GetName(this IBattleCardUniqueID cardId)
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{
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return (cardId.IsPlayer ? "p" : "e") + cardId.Index;
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}
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}
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