feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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36
SVSim.BattleEngine/Engine/Wizard/TutorialUpdateTask.cs
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36
SVSim.BattleEngine/Engine/Wizard/TutorialUpdateTask.cs
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namespace Wizard;
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public class TutorialUpdateTask : BaseTask
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{
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public class TutorialUpdateTaskParam : BaseParam
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{
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public int tutorial_step;
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public int is_skip;
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}
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public TutorialUpdateTask()
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{
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base.type = ApiType.Type.TutorialUpdate;
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}
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public void SetParameter(int tutorial_step, bool isSkip)
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{
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TutorialUpdateTaskParam tutorialUpdateTaskParam = new TutorialUpdateTaskParam();
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tutorialUpdateTaskParam.tutorial_step = tutorial_step;
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tutorialUpdateTaskParam.is_skip = (isSkip ? 1 : 0);
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base.Params = tutorialUpdateTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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Data.UserTutorial = new UserTutorial();
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Data.Load.data._userTutorial.Update(base.ResponseData["data"]);
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return num;
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}
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}
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