feat(battle-engine): EffectType full enum + collection/card/vfx extension copies

Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
This commit is contained in:
gamer147
2026-06-05 20:38:56 -04:00
parent c3bd39f2cb
commit 0455ff649e
196 changed files with 16452 additions and 19 deletions

View File

@@ -0,0 +1,36 @@
namespace Wizard;
public class TutorialUpdateTask : BaseTask
{
public class TutorialUpdateTaskParam : BaseParam
{
public int tutorial_step;
public int is_skip;
}
public TutorialUpdateTask()
{
base.type = ApiType.Type.TutorialUpdate;
}
public void SetParameter(int tutorial_step, bool isSkip)
{
TutorialUpdateTaskParam tutorialUpdateTaskParam = new TutorialUpdateTaskParam();
tutorialUpdateTaskParam.tutorial_step = tutorial_step;
tutorialUpdateTaskParam.is_skip = (isSkip ? 1 : 0);
base.Params = tutorialUpdateTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Data.UserTutorial = new UserTutorial();
Data.Load.data._userTutorial.Update(base.ResponseData["data"]);
return num;
}
}