feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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SVSim.BattleEngine/Engine/Wizard/TournamentRoundData.cs
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SVSim.BattleEngine/Engine/Wizard/TournamentRoundData.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class TournamentRoundData
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{
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public int RoundNo;
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public List<TournamentCellData> Cells;
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public List<TournamentWatchData> Watchs;
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public bool IsExtraRound;
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public void CollectResourcePath(ref List<string> resourceList)
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{
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foreach (TournamentCellData cell in Cells)
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{
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cell?.CollectResourcePath(ref resourceList);
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}
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}
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}
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