feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
This commit is contained in:
280
SVSim.BattleEngine/Engine/Wizard/SelectRandomSkinDialog.cs
Normal file
280
SVSim.BattleEngine/Engine/Wizard/SelectRandomSkinDialog.cs
Normal file
@@ -0,0 +1,280 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class SelectRandomSkinDialog : MonoBehaviour
|
||||
{
|
||||
private const int ITEM_NUM_PAR_PAGE = 21;
|
||||
|
||||
private const float FLICK_MARGIN = 70f;
|
||||
|
||||
[SerializeField]
|
||||
private UIGrid _itemGrid;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _skinButtonItemOriginal;
|
||||
|
||||
[SerializeField]
|
||||
private UIButton _btnAllOff;
|
||||
|
||||
[SerializeField]
|
||||
private UILabel _labelButton;
|
||||
|
||||
[SerializeField]
|
||||
private UIButton _btnPrevPage;
|
||||
|
||||
[SerializeField]
|
||||
private UIButton _btnNextPage;
|
||||
|
||||
[SerializeField]
|
||||
private BoxCollider _flickCollider;
|
||||
|
||||
[SerializeField]
|
||||
private UIPageIndicator _indicator;
|
||||
|
||||
private int _currentPageIndex;
|
||||
|
||||
private int _lastPageIndex = 1;
|
||||
|
||||
private bool _flickStart;
|
||||
|
||||
protected List<string> _loadedResourceList = new List<string>();
|
||||
|
||||
private DialogBase _dialog;
|
||||
|
||||
private List<int> _usableSkinIdList;
|
||||
|
||||
private List<int> _selecteSkinIdList;
|
||||
|
||||
private List<SelectRandomSkinButton> _skinButtonList;
|
||||
|
||||
private bool IsFirstPage => _currentPageIndex <= 1;
|
||||
|
||||
private bool IsLastPage => _currentPageIndex >= _lastPageIndex;
|
||||
|
||||
public static DialogBase Create(List<int> usableSkinIdList, List<int> selectedSkinIdList, Action<List<int>> onClickOk)
|
||||
{
|
||||
SelectRandomSkinDialog component = (UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/Dialog/SelectRandomSkinDialog")) as GameObject).GetComponent<SelectRandomSkinDialog>();
|
||||
component.CreateDialog(onClickOk);
|
||||
component.Initialize(usableSkinIdList, selectedSkinIdList);
|
||||
return component._dialog;
|
||||
}
|
||||
|
||||
private void CreateDialog(Action<List<int>> onClickOk)
|
||||
{
|
||||
_dialog = UIManager.GetInstance().CreateDialogClose();
|
||||
_dialog.SetSize(DialogBase.Size.XL);
|
||||
_dialog.SetTitleLabel(Data.SystemText.Get("Card_0258"));
|
||||
_dialog.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
|
||||
_dialog.SetButtonDelegate(delegate
|
||||
{
|
||||
_selecteSkinIdList.Sort();
|
||||
onClickOk.Call(_selecteSkinIdList);
|
||||
});
|
||||
_dialog.SetObj(base.gameObject);
|
||||
}
|
||||
|
||||
private void Initialize(List<int> usableSkinIdList, List<int> selectedSkinIdList)
|
||||
{
|
||||
UIManager.GetInstance().createInSceneCenterLoading();
|
||||
StartCoroutine(LoadResources(usableSkinIdList, delegate
|
||||
{
|
||||
GenerateSkinButtons(usableSkinIdList, selectedSkinIdList);
|
||||
InitializePage(usableSkinIdList);
|
||||
ShowPage(1);
|
||||
UIManager.GetInstance().closeInSceneCenterLoading();
|
||||
}));
|
||||
}
|
||||
|
||||
private IEnumerator LoadResources(List<int> usableSkinIdList, Action onFinish)
|
||||
{
|
||||
List<string> skinButtonPathList = new List<string>();
|
||||
for (int i = 0; i < usableSkinIdList.Count; i++)
|
||||
{
|
||||
string path = usableSkinIdList[i].ToString();
|
||||
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaButton);
|
||||
skinButtonPathList.Add(assetTypePath);
|
||||
}
|
||||
yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(skinButtonPathList, null));
|
||||
_loadedResourceList.AddRange(skinButtonPathList);
|
||||
onFinish.Call();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_loadedResourceList.Count > 0)
|
||||
{
|
||||
Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResourceList);
|
||||
_loadedResourceList.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateSkinButtons(List<int> usableSkinIdList, List<int> selectedSkinIdList)
|
||||
{
|
||||
_usableSkinIdList = usableSkinIdList;
|
||||
_selecteSkinIdList = new List<int>(selectedSkinIdList);
|
||||
_skinButtonList = new List<SelectRandomSkinButton>();
|
||||
List<int> list = new List<int>();
|
||||
selectedSkinIdList.Sort();
|
||||
list.AddRange(selectedSkinIdList);
|
||||
List<int> list2 = usableSkinIdList.Except(selectedSkinIdList).ToList();
|
||||
list2.Sort();
|
||||
list.AddRange(list2);
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
{
|
||||
SelectRandomSkinButton component = NGUITools.AddChild(_itemGrid.gameObject, _skinButtonItemOriginal.gameObject).GetComponent<SelectRandomSkinButton>();
|
||||
int skinId = list[i];
|
||||
component.Initialize(skinId, _selecteSkinIdList.Contains(skinId), delegate(int id, bool status)
|
||||
{
|
||||
if (status)
|
||||
{
|
||||
_selecteSkinIdList.Add(skinId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_selecteSkinIdList.Remove(skinId);
|
||||
}
|
||||
UpdateAllButton();
|
||||
}, OnDragStart, OnDrag);
|
||||
_skinButtonList.Add(component);
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializePage(List<int> usableSkinList)
|
||||
{
|
||||
_lastPageIndex = (usableSkinList.Count - 1) / 21 + 1;
|
||||
_currentPageIndex = 1;
|
||||
_indicator.Init(_lastPageIndex);
|
||||
if (_lastPageIndex > 1)
|
||||
{
|
||||
_flickCollider.gameObject.SetActive(value: true);
|
||||
UIEventListener uIEventListener = UIEventListener.Get(_flickCollider.gameObject);
|
||||
uIEventListener.onDragStart = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onDragStart, new UIEventListener.VoidDelegate(OnDragStart));
|
||||
UIEventListener uIEventListener2 = UIEventListener.Get(_flickCollider.gameObject);
|
||||
uIEventListener2.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener2.onDrag, new UIEventListener.VectorDelegate(OnDrag));
|
||||
_btnPrevPage.gameObject.SetActive(value: true);
|
||||
_btnNextPage.gameObject.SetActive(value: true);
|
||||
UIEventListener uIEventListener3 = UIEventListener.Get(_btnPrevPage.gameObject);
|
||||
uIEventListener3.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener3.onClick, (UIEventListener.VoidDelegate)delegate
|
||||
{
|
||||
ShowPrevPage();
|
||||
});
|
||||
UIEventListener uIEventListener4 = UIEventListener.Get(_btnNextPage.gameObject);
|
||||
uIEventListener4.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener4.onClick, (UIEventListener.VoidDelegate)delegate
|
||||
{
|
||||
ShowNextPage();
|
||||
});
|
||||
}
|
||||
_btnAllOff.onClick.Clear();
|
||||
_btnAllOff.onClick.Add(new EventDelegate(delegate
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
|
||||
OnClickAllOffButton();
|
||||
}));
|
||||
UpdateAllButton();
|
||||
}
|
||||
|
||||
private void UpdateAllButton()
|
||||
{
|
||||
SystemText systemText = Data.SystemText;
|
||||
if (_selecteSkinIdList.Count > 0)
|
||||
{
|
||||
_labelButton.text = systemText.Get("Card_0259");
|
||||
UIManager.SetObjectToGrey(_dialog.button1.gameObject, b: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_labelButton.text = systemText.Get("Card_0260");
|
||||
UIManager.SetObjectToGrey(_dialog.button1.gameObject, b: true);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClickAllOffButton()
|
||||
{
|
||||
if (_selecteSkinIdList.Count > 0)
|
||||
{
|
||||
_selecteSkinIdList.Clear();
|
||||
for (int i = 0; i < _skinButtonList.Count; i++)
|
||||
{
|
||||
_skinButtonList[i].SetSelectStatus(isSelect: false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_selecteSkinIdList.AddRange(_usableSkinIdList);
|
||||
for (int j = 0; j < _skinButtonList.Count; j++)
|
||||
{
|
||||
_skinButtonList[j].SetSelectStatus(isSelect: true);
|
||||
}
|
||||
}
|
||||
UpdateAllButton();
|
||||
}
|
||||
|
||||
private void ShowPage(int pageIndex)
|
||||
{
|
||||
_currentPageIndex = pageIndex;
|
||||
for (int i = 0; i < _skinButtonList.Count; i++)
|
||||
{
|
||||
_skinButtonList[i].gameObject.SetActive(value: false);
|
||||
}
|
||||
int num = (_currentPageIndex - 1) * 21;
|
||||
int num2 = Mathf.Min(num + 21, _skinButtonList.Count);
|
||||
for (int j = num; j < num2; j++)
|
||||
{
|
||||
_skinButtonList[j].gameObject.SetActive(value: true);
|
||||
}
|
||||
_itemGrid.Reposition();
|
||||
_btnPrevPage.gameObject.SetActive(!IsFirstPage);
|
||||
_btnNextPage.gameObject.SetActive(!IsLastPage);
|
||||
_indicator.UpdateIndicator(_currentPageIndex);
|
||||
}
|
||||
|
||||
private void ShowPrevPage()
|
||||
{
|
||||
if (!IsFirstPage)
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
|
||||
ShowPage(_currentPageIndex - 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowNextPage()
|
||||
{
|
||||
if (!IsLastPage)
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
|
||||
ShowPage(_currentPageIndex + 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDragStart(GameObject obj)
|
||||
{
|
||||
_flickStart = true;
|
||||
}
|
||||
|
||||
private void OnDrag(GameObject obj, Vector2 dir)
|
||||
{
|
||||
if (_flickStart)
|
||||
{
|
||||
if (_lastPageIndex <= 1)
|
||||
{
|
||||
_flickStart = false;
|
||||
}
|
||||
else if (dir.x >= 70f)
|
||||
{
|
||||
_flickStart = false;
|
||||
ShowPrevPage();
|
||||
}
|
||||
else if (dir.x <= -70f)
|
||||
{
|
||||
_flickStart = false;
|
||||
ShowNextPage();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user