feat(battle-engine): EffectType full enum + collection/card/vfx extension copies

Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
This commit is contained in:
gamer147
2026-06-05 20:38:56 -04:00
parent c3bd39f2cb
commit 0455ff649e
196 changed files with 16452 additions and 19 deletions

View File

@@ -0,0 +1,55 @@
using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class SelectRandomSkinButton : MonoBehaviour
{
[SerializeField]
private UITexture _texture;
[SerializeField]
private UIButton _button;
private bool _isSelectStatus;
public void Initialize(int skinId, bool isSelect, Action<int, bool> onClick, Action<GameObject> onDragStart, Action<GameObject, Vector2> onDrag)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(skinId.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaButton, isfetch: true);
_texture.mainTexture = Toolbox.ResourcesManager.LoadObject(assetTypePath) as Texture;
SetSelectStatus(isSelect);
UIEventListener.Get(_button.gameObject).onClick = delegate
{
bool flag = !_isSelectStatus;
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
SetSelectStatus(flag);
onClick(skinId, flag);
};
UIEventListener.Get(_button.gameObject).onDragStart = delegate(GameObject g)
{
onDragStart(g);
};
UIEventListener.Get(_button.gameObject).onDrag = delegate(GameObject g, Vector2 d)
{
onDrag(g, d);
};
}
public void SetSelectStatus(bool isSelect)
{
_isSelectStatus = isSelect;
SetButtonGray(!isSelect);
}
private void SetButtonGray(bool isGray)
{
Color color = (isGray ? LabelDefine.TEXT_COLOR_BUTTON_DISABLE : ((Color32)Color.white));
_texture.color = color;
_button.hover = color;
_button.pressed = color;
_button.defaultColor = color;
_button.disabledColor = color;
_button.UpdateColor(instant: true);
}
}