feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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41
SVSim.BattleEngine/Engine/Wizard/SealedSelectClassTask.cs
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41
SVSim.BattleEngine/Engine/Wizard/SealedSelectClassTask.cs
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using LitJson;
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namespace Wizard;
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public class SealedSelectClassTask : BaseTask
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{
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public class Param : BaseParam
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{
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public int class_id;
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public Param(int classId)
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{
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class_id = classId;
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}
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}
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public SealedSelectClassTask(int classId)
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{
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base.type = ApiType.Type.ArenaSealedSelectClass;
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base.Params = new Param(classId);
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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JsonData jsonData = base.ResponseData["data"];
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SealedData sealedData = Data.ArenaData.SealedData;
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sealedData.UpdateHaveUserGoodsNum(jsonData);
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sealedData.SetSelectedClassId((base.Params as Param).class_id);
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sealedData.SetGachaCardInfo(jsonData);
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sealedData.SetGachaSupplyInfo(jsonData);
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sealedData.SetSealedCardInfo(jsonData, isRegisterSealedCard: true);
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sealedData.SetDeckCompleted(jsonData);
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sealedData.SetIsSpecialEffect(jsonData);
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return num;
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}
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}
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