feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
This commit is contained in:
299
SVSim.BattleEngine/Engine/Wizard/RoomTwoPickApiVariation.cs
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299
SVSim.BattleEngine/Engine/Wizard/RoomTwoPickApiVariation.cs
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using System.Collections.Generic;
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using Wizard.RoomMatch;
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namespace Wizard;
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public static class RoomTwoPickApiVariation
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{
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public enum VariationType
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{
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DoMatching,
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Finish,
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ResetDeck,
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BeginCreateDeck,
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SelectClass,
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SelectCardSet
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}
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private static readonly Dictionary<VariationType, ApiType.Type> NormalApiTypes = new Dictionary<VariationType, ApiType.Type>
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{
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{
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VariationType.DoMatching,
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ApiType.Type.OpenRoomBattle2PickBattleDoMatching
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},
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{
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VariationType.Finish,
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ApiType.Type.OpenRoom2PickMatchFinish
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},
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{
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VariationType.ResetDeck,
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ApiType.Type.OpenRoom2PickBattleDeckReset
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},
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{
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VariationType.BeginCreateDeck,
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ApiType.Type.OpenRoom2PickBattleBeginCreateDeck
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},
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{
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VariationType.SelectClass,
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ApiType.Type.OpenRoom2PickBattleSelectClass
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},
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{
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VariationType.SelectCardSet,
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ApiType.Type.OpenRoom2PickBattleSelectCard
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}
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};
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private static readonly Dictionary<VariationType, ApiType.Type> MultiApiTypes = new Dictionary<VariationType, ApiType.Type>
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{
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{
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VariationType.DoMatching,
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ApiType.Type.OpenRoomBattle2PickMultiBattleDoMatching
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},
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{
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VariationType.Finish,
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ApiType.Type.OpenRoom2PickMultiBattleMatchFinish
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},
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{
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VariationType.ResetDeck,
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ApiType.Type.OpenRoom2PickMultiBattleDeckReset
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},
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{
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VariationType.BeginCreateDeck,
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ApiType.Type.OpenRoom2PickMultiBattleBeginCreateDeck
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},
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{
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VariationType.SelectClass,
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ApiType.Type.OpenRoom2PickMultiBattleSelectClass
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},
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{
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VariationType.SelectCardSet,
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ApiType.Type.OpenRoom2PickMultiBattleSelectCard
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}
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};
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private static readonly Dictionary<VariationType, ApiType.Type> BackdraftApiTypes = new Dictionary<VariationType, ApiType.Type>
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{
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{
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VariationType.DoMatching,
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ApiType.Type.OpenRoomBattle2PickDraftBattleDoMatching
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},
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{
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VariationType.Finish,
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ApiType.Type.OpenRoom2PickDraftMatchFinish
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},
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{
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VariationType.ResetDeck,
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ApiType.Type.OpenRoom2PickDraftBattleDeckReset
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},
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{
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VariationType.BeginCreateDeck,
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ApiType.Type.OpenRoom2PickDraftBattleBeginCreateDeck
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},
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{
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VariationType.SelectClass,
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ApiType.Type.OpenRoom2PickDraftBattleSelectClass
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},
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{
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VariationType.SelectCardSet,
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ApiType.Type.OpenRoom2PickDraftBattleSelectCard
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}
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};
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private static readonly Dictionary<VariationType, ApiType.Type> CubeApiTypes = new Dictionary<VariationType, ApiType.Type>
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{
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{
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VariationType.DoMatching,
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ApiType.Type.OpenRoom2PickCubeBattleDoMatching
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},
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{
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VariationType.Finish,
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ApiType.Type.OpenRoom2PickCubeBattleFinish
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},
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{
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VariationType.ResetDeck,
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ApiType.Type.OpenRoom2PickCubeBattleResetDeck
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},
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{
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VariationType.BeginCreateDeck,
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ApiType.Type.OpenRoom2PickCubeBattleBeginCreateDeck
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},
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{
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VariationType.SelectClass,
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ApiType.Type.OpenRoom2PickCubeBattleSelectClass
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},
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{
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VariationType.SelectCardSet,
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ApiType.Type.OpenRoom2PickCubeBattleSelectCardSet
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}
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};
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private static readonly Dictionary<VariationType, ApiType.Type> MultiCubeApiTypes = new Dictionary<VariationType, ApiType.Type>
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{
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{
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VariationType.DoMatching,
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ApiType.Type.OpenRoom2PickCubeMultiBattleDoMatching
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},
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{
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VariationType.Finish,
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ApiType.Type.OpenRoom2PickCubeMultiBattleFinish
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},
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{
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VariationType.ResetDeck,
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ApiType.Type.OpenRoom2PickCubeMultiBattleResetDeck
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},
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{
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VariationType.BeginCreateDeck,
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ApiType.Type.OpenRoom2PickCubeMultiBattleBeginCreateDeck
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},
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{
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VariationType.SelectClass,
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ApiType.Type.OpenRoom2PickCubeMultiBattleSelectClass
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},
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{
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VariationType.SelectCardSet,
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ApiType.Type.OpenRoom2PickCubeMultiBattleSelectCardSet
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}
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};
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private static readonly Dictionary<VariationType, ApiType.Type> BackDraftCubeApiTypes = new Dictionary<VariationType, ApiType.Type>
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{
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{
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VariationType.DoMatching,
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ApiType.Type.OpenRoomBattle2PickCubeDraftBattleDoMatching
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},
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{
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VariationType.Finish,
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ApiType.Type.OpenRoom2PickCubeDraftMatchFinish
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},
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{
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VariationType.ResetDeck,
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ApiType.Type.OpenRoom2PickCubeDraftBattleDeckReset
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},
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{
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VariationType.BeginCreateDeck,
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ApiType.Type.OpenRoom2PickCubeDraftBattleBeginCreateDeck
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},
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{
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VariationType.SelectClass,
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ApiType.Type.OpenRoom2PickCubeDraftBattleSelectClass
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},
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{
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VariationType.SelectCardSet,
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ApiType.Type.OpenRoom2PickCubeDraftBattleSelectCard
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}
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};
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private static readonly Dictionary<VariationType, ApiType.Type> ChaosApiTypes = new Dictionary<VariationType, ApiType.Type>
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{
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{
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VariationType.DoMatching,
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ApiType.Type.OpenRoom2PickChaosBattleDoMatching
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},
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{
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VariationType.Finish,
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ApiType.Type.OpenRoom2PickChaosBattleFinish
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},
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{
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VariationType.ResetDeck,
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ApiType.Type.OpenRoom2PickChaosBattleResetDeck
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},
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{
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VariationType.BeginCreateDeck,
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ApiType.Type.OpenRoom2PickChaosBattleBeginCreateDeck
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},
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{
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VariationType.SelectClass,
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ApiType.Type.OpenRoom2PickChaosBattleSelectClass
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},
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{
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VariationType.SelectCardSet,
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ApiType.Type.OpenRoom2PickChaosBattleSelectCardSet
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}
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};
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private static readonly Dictionary<VariationType, ApiType.Type> MultiChaosApiTypes = new Dictionary<VariationType, ApiType.Type>
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{
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{
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VariationType.DoMatching,
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ApiType.Type.OpenRoom2PickChaosMultiBattleDoMatching
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},
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{
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VariationType.Finish,
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ApiType.Type.OpenRoom2PickChaosMultiBattleFinish
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},
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{
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VariationType.ResetDeck,
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ApiType.Type.OpenRoom2PickChaosMultiBattleResetDeck
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},
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{
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VariationType.BeginCreateDeck,
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ApiType.Type.OpenRoom2PickChaosMultiBattleBeginCreateDeck
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},
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{
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VariationType.SelectClass,
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ApiType.Type.OpenRoom2PickChaosMultiBattleSelectClass
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},
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{
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VariationType.SelectCardSet,
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ApiType.Type.OpenRoom2PickChaosMultiBattleSelectCardSet
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}
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};
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private static readonly Dictionary<VariationType, ApiType.Type> BackdraftChaosApiTypes = new Dictionary<VariationType, ApiType.Type>
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{
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{
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VariationType.DoMatching,
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ApiType.Type.OpenRoomBattle2PickChaosDraftBattleDoMatching
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},
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{
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VariationType.Finish,
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ApiType.Type.OpenRoom2PickChaosDraftMatchFinish
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},
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{
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VariationType.ResetDeck,
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ApiType.Type.OpenRoom2PickChaosDraftBattleDeckReset
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},
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{
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VariationType.BeginCreateDeck,
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ApiType.Type.OpenRoom2PickChaosDraftBattleBeginCreateDeck
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},
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{
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VariationType.SelectClass,
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ApiType.Type.OpenRoom2PickChaosDraftBattleSelectClass
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},
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{
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VariationType.SelectCardSet,
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ApiType.Type.OpenRoom2PickChaosDraftBattleSelectCard
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}
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};
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public static ApiType.Type GetApiType(TwoPickFormat twoPickFormat, RoomConnectController.BattleRule rule, VariationType type)
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{
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Dictionary<VariationType, ApiType.Type> dictionary = NormalApiTypes;
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switch (twoPickFormat)
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{
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case TwoPickFormat.Backdraft:
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dictionary = BackdraftApiTypes;
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break;
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case TwoPickFormat.BackdraftCube:
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dictionary = BackDraftCubeApiTypes;
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break;
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case TwoPickFormat.BackdraftChaos:
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dictionary = BackdraftChaosApiTypes;
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break;
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case TwoPickFormat.Cube:
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dictionary = ((rule != RoomConnectController.BattleRule.Bo3 && rule != RoomConnectController.BattleRule.Bo5) ? CubeApiTypes : MultiCubeApiTypes);
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break;
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case TwoPickFormat.Chaos:
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dictionary = ((rule != RoomConnectController.BattleRule.Bo3 && rule != RoomConnectController.BattleRule.Bo5) ? ChaosApiTypes : MultiChaosApiTypes);
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break;
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default:
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if (rule == RoomConnectController.BattleRule.Bo3 || rule == RoomConnectController.BattleRule.Bo5)
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{
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dictionary = MultiApiTypes;
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}
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break;
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}
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return dictionary[type];
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}
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}
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