feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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28
SVSim.BattleEngine/Engine/Wizard/RegionCodeUpdateTask.cs
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28
SVSim.BattleEngine/Engine/Wizard/RegionCodeUpdateTask.cs
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namespace Wizard;
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public class RegionCodeUpdateTask : BaseTask
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{
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public class RegionCodeUpdateTaskParam : BaseParam
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{
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public int initialize_flag;
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}
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public RegionCodeUpdateTask()
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{
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base.type = ApiType.Type.RegionCodeUpdate;
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}
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public void SetParameter(int initialize_flag)
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{
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RegionCodeUpdateTaskParam regionCodeUpdateTaskParam = new RegionCodeUpdateTaskParam();
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regionCodeUpdateTaskParam.initialize_flag = initialize_flag;
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base.Params = regionCodeUpdateTaskParam;
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}
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protected override int Parse()
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{
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int result = base.Parse();
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_ = 1;
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return result;
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}
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}
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