feat(battle-engine): EffectType full enum + collection/card/vfx extension copies

Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
This commit is contained in:
gamer147
2026-06-05 20:38:56 -04:00
parent c3bd39f2cb
commit 0455ff649e
196 changed files with 16452 additions and 19 deletions

View File

@@ -0,0 +1,30 @@
using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class PracticePuzzleMissionListTask : BaseTask
{
public List<PracticePuzzleMissionData> MissionData { get; private set; }
public PracticePuzzleMissionListTask()
{
base.type = ApiType.Type.PracticePuzzleMissionList;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
MissionData = new List<PracticePuzzleMissionData>();
JsonData jsonData = base.ResponseData["data"];
for (int i = 0; i < jsonData.Count; i++)
{
MissionData.Add(new PracticePuzzleMissionData(jsonData[i]));
}
return num;
}
}