feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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53
SVSim.BattleEngine/Engine/Wizard/GetDeckDataFromCodeTask.cs
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53
SVSim.BattleEngine/Engine/Wizard/GetDeckDataFromCodeTask.cs
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using Cute;
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using DeckBuilder;
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using LitJson;
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namespace Wizard;
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public class GetDeckDataFromCodeTask : BaseTask
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{
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public class GetDeckDataFromCodeTaskParam : BaseParam
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{
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public string deck_code;
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}
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public override string Url => $"{CustomPreference.GetDeckBuilderServerURL()}{ApiType.ApiList[base.type]}";
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public GetDeckDataFromCodeTask()
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{
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base.type = ApiType.Type.GetDeckInfoFromDeckCode;
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}
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public void SetParameter(string deck_code)
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{
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GetDeckDataFromCodeTaskParam getDeckDataFromCodeTaskParam = new GetDeckDataFromCodeTaskParam();
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getDeckDataFromCodeTaskParam.deck_code = deck_code;
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base.Params = getDeckDataFromCodeTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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Data.DeckDataFromDeckCode = new GetDeckDataFromCode();
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JsonData jsonData = base.ResponseData["data"]["deck"];
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int clanId = int.Parse(jsonData["clan"].ToString());
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int valueOrDefault = jsonData.GetValueOrDefault("sub_clan", 10);
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Data.DeckDataFromDeckCode.ClanId = clanId;
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Data.DeckDataFromDeckCode.SubClanId = valueOrDefault;
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Data.DeckDataFromDeckCode.IsSubClanSet = CardBasePrm.ClanTypeIsUseable((CardBasePrm.ClanType)Data.DeckDataFromDeckCode.SubClanId);
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string defaultValue = null;
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Data.DeckDataFromDeckCode.MyRotationId = jsonData.GetValueOrDefault("rotation_id", defaultValue);
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JsonData jsonData2 = jsonData["cardID"];
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int count = jsonData2.Count;
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Data.DeckDataFromDeckCode.CardIds = new int[count];
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for (int i = 0; i < count; i++)
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{
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Data.DeckDataFromDeckCode.CardIds[i] = jsonData2[i].ToInt();
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}
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return num;
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}
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}
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