feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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47
SVSim.BattleEngine/Engine/Wizard/GatheringRankingTask.cs
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47
SVSim.BattleEngine/Engine/Wizard/GatheringRankingTask.cs
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class GatheringRankingTask : BaseTask
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{
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public class RankingUserInfo
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{
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public GatheringUserInfo gatheringUserInfo { get; private set; }
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public int Order { get; private set; }
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public int WinCount { get; private set; }
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public RankingUserInfo(JsonData data)
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{
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gatheringUserInfo = new GatheringUserInfo(data["user"]);
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Order = data["rank"].ToInt();
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WinCount = data["score"].ToInt();
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}
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}
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public List<RankingUserInfo> RankingList { get; private set; }
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public GatheringRankingTask()
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{
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base.type = ApiType.Type.GatheringRanking;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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JsonData jsonData = base.ResponseData["data"]["ranking"];
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RankingList = new List<RankingUserInfo>();
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for (int i = 0; i < jsonData.Count; i++)
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{
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RankingUserInfo item = new RankingUserInfo(jsonData[i]);
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RankingList.Add(item);
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}
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return num;
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}
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}
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