feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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148
SVSim.BattleEngine/Engine/Wizard/GatheringJoining.cs
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148
SVSim.BattleEngine/Engine/Wizard/GatheringJoining.cs
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using UnityEngine;
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namespace Wizard;
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public class GatheringJoining : MonoBehaviour
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{
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[SerializeField]
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private GameObject _categorySelectPrefab;
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[SerializeField]
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private GameObject _chatPrefab;
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[SerializeField]
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private GameObject _infoPrefab;
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[SerializeField]
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private GameObject _memberListPrefab;
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[SerializeField]
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private GameObject _rankingPrefab;
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[SerializeField]
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private GameObject _invitePrefab;
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[SerializeField]
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private GameObject _tournamentPrefab;
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private GatheringChat _chat;
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private GatheringJoiningCategorySelect _categorySelect;
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private GatheringMemberList _memberList;
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private GatheringInvite _invite;
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private GatheringRanking _ranking;
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private GatheringTournament _tournament;
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private GatheringJoiningInfo _info;
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private GatheringJoiningCategorySelect.Category _currentCategory;
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private GatheringInfo _gatheringInfo;
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public void InitializeUI()
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{
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_categorySelect = NGUITools.AddChild(base.gameObject, _categorySelectPrefab).GetComponent<GatheringJoiningCategorySelect>();
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_categorySelect.OnSelect = OnSelectCategory;
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_info = NGUITools.AddChild(base.gameObject, _infoPrefab).GetComponent<GatheringJoiningInfo>();
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_memberList = NGUITools.AddChild(base.gameObject, _memberListPrefab).GetComponent<GatheringMemberList>();
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}
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public void Initialize()
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{
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OnSelectCategory(GatheringJoiningCategorySelect.Category.CHAT);
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}
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public void OnReceiveSelfInfo(GatheringInfo info)
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{
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_gatheringInfo = info;
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_categorySelect.OnReceiveSelfInfo(info);
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}
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public bool CheckChangeStatus(GatheringInfo currentInfo)
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{
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if (_gatheringInfo.State == currentInfo.State)
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{
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return false;
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}
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = null;
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dialogBase = ((currentInfo.State != GatheringInfo.eState.ACTIVE_BATTLE) ? UIManager.GetInstance().CreateConfirmationDialog(systemText.Get("Gathering_Chat_0010")) : UIManager.GetInstance().CreateConfirmationDialog(systemText.Get("Gathering_Chat_0009")));
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dialogBase.OnClose = delegate
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{
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UIManager.ChangeViewSceneParam param = new UIManager.ChangeViewSceneParam
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{
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MyPageMenuIndex = 3,
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OnFinishChangeView = delegate
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{
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MyPageMenu.Instance.GoToGatheringActionMenu();
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}
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};
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage, param);
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};
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dialogBase.SetPanelDepth(4000);
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return true;
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}
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private void OnSelectCategory(GatheringJoiningCategorySelect.Category category)
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{
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_currentCategory = category;
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if (_chat != null)
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{
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_chat.ReadyCloseCategory();
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_chat.CloseCategory();
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Object.Destroy(_chat.gameObject);
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}
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if (_memberList != null)
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{
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Object.Destroy(_memberList.gameObject);
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}
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if (_invite != null)
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{
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Object.Destroy(_invite.gameObject);
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}
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if (_ranking != null)
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{
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Object.Destroy(_ranking.gameObject);
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}
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if (_tournament != null)
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{
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Object.Destroy(_tournament.gameObject);
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}
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_info.gameObject.SetActive(category == GatheringJoiningCategorySelect.Category.INFO);
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switch (category)
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{
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case GatheringJoiningCategorySelect.Category.CHAT:
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_chat = NGUITools.AddChild(base.gameObject, _chatPrefab).GetComponent<GatheringChat>();
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_chat.OpenCategory();
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break;
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case GatheringJoiningCategorySelect.Category.INFO:
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_info.Show(this);
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break;
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case GatheringJoiningCategorySelect.Category.MEMBER_LIST:
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_memberList = NGUITools.AddChild(base.gameObject, _memberListPrefab).GetComponent<GatheringMemberList>();
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_memberList.Show(this);
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break;
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case GatheringJoiningCategorySelect.Category.INVITE:
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_invite = NGUITools.AddChild(base.gameObject, _invitePrefab).GetComponent<GatheringInvite>();
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_invite.Show(this);
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break;
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case GatheringJoiningCategorySelect.Category.RANKING:
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_ranking = NGUITools.AddChild(base.gameObject, _rankingPrefab).GetComponent<GatheringRanking>();
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_ranking.Show(_gatheringInfo, this);
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break;
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case GatheringJoiningCategorySelect.Category.TOURNAMENT:
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_tournament = NGUITools.AddChild(base.gameObject, _tournamentPrefab).GetComponent<GatheringTournament>();
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_tournament.Show(_gatheringInfo, this);
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break;
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}
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}
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public void ReOpenCurrentCategory()
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{
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OnSelectCategory(_currentCategory);
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}
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}
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