feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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123
SVSim.BattleEngine/Engine/Wizard/GatheringEntry.cs
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123
SVSim.BattleEngine/Engine/Wizard/GatheringEntry.cs
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using UnityEngine;
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namespace Wizard;
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public class GatheringEntry : MonoBehaviour
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{
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private enum ViewMode
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{
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ID_INPUT,
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INVITE
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}
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[SerializeField]
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private GameObject _idInputPrefab;
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[SerializeField]
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private GameObject _entryConfirmPrefab;
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[SerializeField]
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private GameObject _receiveInviteListPrefab;
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[SerializeField]
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private UIButton _changeViewIdInputButton;
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[SerializeField]
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private UIButton _changeViewInviteButton;
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[SerializeField]
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private GameObject _activeTabSprite;
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[SerializeField]
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private GameObject _inviteBadge;
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[SerializeField]
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private UILabel[] _categoryLabel;
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private GatheringIDInput _input;
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private GatheringEntryConfirm _entryConfirm;
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private GatheringReceiveInviteList _receiveInviteList;
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public void InitializeUI()
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{
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_input = NGUITools.AddChild(base.gameObject, _idInputPrefab).GetComponent<GatheringIDInput>();
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}
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public void Initialize(GatheringGetSelfInfoTask task)
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{
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_input.OnGetInfo = OnGetEntryGetheringInfo;
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_changeViewIdInputButton.onClick.Add(new EventDelegate(delegate
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{
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OnClickShowIdInputButton();
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}));
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_changeViewInviteButton.onClick.Add(new EventDelegate(delegate
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{
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OnClickInviteButton();
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}));
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_inviteBadge.SetActive(task.HasInvite);
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SetViewMode(ViewMode.ID_INPUT);
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}
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private void OnGetEntryGetheringInfo(GatheringGetInfoTask task)
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{
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GameObject gameObject = Object.Instantiate(_entryConfirmPrefab);
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_entryConfirm = gameObject.GetComponent<GatheringEntryConfirm>();
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_entryConfirm.StartConfirm(task);
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}
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private void OnClickShowIdInputButton()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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SetViewMode(ViewMode.ID_INPUT);
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}
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private void OnClickInviteButton()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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SetViewMode(ViewMode.INVITE);
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}
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private void SetViewMode(ViewMode mode)
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{
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if (_receiveInviteList != null)
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{
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Object.Destroy(_receiveInviteList.gameObject);
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}
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_input.gameObject.SetActive(mode == ViewMode.ID_INPUT);
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switch (mode)
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{
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case ViewMode.ID_INPUT:
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_activeTabSprite.transform.parent = _changeViewIdInputButton.transform;
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break;
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case ViewMode.INVITE:
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_activeTabSprite.transform.parent = _changeViewInviteButton.transform;
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_receiveInviteList = NGUITools.AddChild(base.gameObject, _receiveInviteListPrefab).GetComponent<GatheringReceiveInviteList>();
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_receiveInviteList.Show(this);
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break;
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}
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for (int i = 0; i < _categoryLabel.Length; i++)
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{
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if (i == (int)mode)
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{
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_categoryLabel[i].color = LabelDefine.TEXT_COLOR_NORMAL;
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}
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else
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{
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_categoryLabel[i].color = LabelDefine.TEXT_COLOR_B0B0B0;
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}
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}
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_activeTabSprite.transform.localPosition = Vector3.zero;
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}
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public void ReOpenInvite()
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{
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SetViewMode(ViewMode.INVITE);
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}
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public void UpdateInviteBadge(GatheringGetReceiveInviteTask task)
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{
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_inviteBadge.SetActive(task.InviteList.Count > 0);
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}
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}
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