feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class GatheringConfirmDeckListTask : BaseTask
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{
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public Format DeckFormat { get; private set; }
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public List<DeckGroup> DeckGroupList { get; private set; }
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public DeckGroupListData DeckGroupListData { get; private set; }
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public GatheringConfirmDeckListTask()
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{
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base.type = ApiType.Type.GatheringConfirmDeckList;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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JsonData jsonData = base.ResponseData["data"];
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GameMgr.GetIns().GetDataMgr().SetMaintenanceCardIds(jsonData["maintenance_card_list"]);
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DeckFormat = Data.ParseApiFormat(jsonData["deck_format"].ToInt());
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DeckGroupList = new List<DeckGroup>();
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DeckGroupList.Add(DeckListUtility.CreateDeckGroup(jsonData["deck_list"], DeckFormat, DeckAttributeType.CustomDeck));
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DeckGroupListData = new DeckGroupListData(DeckGroupList);
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return num;
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}
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}
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