feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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using LitJson;
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namespace Wizard;
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public class DeckRandomLeaderSkinUpdateTask : BaseTask
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{
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private class DeckRandomLeaderSkinUpdateParam : BaseParam
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{
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public int deck_format;
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public int deck_no;
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public int[] leader_skin_id_list;
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}
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private Format _updateDeckFormat;
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public int SelectedSkinId { get; private set; }
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public DeckRandomLeaderSkinUpdateTask()
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{
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base.type = ApiType.Type.DeckRandomLeaderSkinUpdate;
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}
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public void SetParameter(Format format, int deckNo, int[] leaderSkinIdList)
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{
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DeckRandomLeaderSkinUpdateParam deckRandomLeaderSkinUpdateParam = new DeckRandomLeaderSkinUpdateParam();
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deckRandomLeaderSkinUpdateParam.deck_format = Data.FormatConvertApi(format);
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deckRandomLeaderSkinUpdateParam.deck_no = deckNo;
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deckRandomLeaderSkinUpdateParam.leader_skin_id_list = leaderSkinIdList;
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base.Params = deckRandomLeaderSkinUpdateParam;
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_updateDeckFormat = format;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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JsonData jsonData = base.ResponseData["data"]["user_deck"];
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DeckListUtility.DeckUpdate(jsonData, _updateDeckFormat, DeckAttributeType.CustomDeck);
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SelectedSkinId = jsonData["leader_skin_id"].ToInt();
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return num;
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}
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}
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