feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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39
SVSim.BattleEngine/Engine/Wizard/DeckMyListTask.cs
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39
SVSim.BattleEngine/Engine/Wizard/DeckMyListTask.cs
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namespace Wizard;
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public class DeckMyListTask : BaseTask
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{
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public class DeckMyListTaskParam : BaseParam
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{
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public int deck_format;
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}
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private Format _format;
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public DeckGroupListData DeckGroupListData { get; private set; }
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public DeckMyListTask()
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{
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base.type = ApiType.Type.DeckMyList;
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}
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public void SetParameter(Format format)
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{
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DeckMyListTaskParam deckMyListTaskParam = new DeckMyListTaskParam();
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deckMyListTaskParam.deck_format = Data.FormatConvertApi(format);
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base.Params = deckMyListTaskParam;
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_format = format;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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GameMgr.GetIns().GetDataMgr().SetMaintenanceCardIds(base.ResponseData["data"]["maintenance_card_list"]);
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DeckGroupListData = new DeckGroupListData(base.ResponseData["data"], _format);
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GameMgr.GetIns().GetDataMgr().CurrentDeckListParamData = DeckGroupListData;
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return num;
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}
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}
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