feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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41
SVSim.BattleEngine/Engine/Wizard/DeckLeaderSkinUpdateTask.cs
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41
SVSim.BattleEngine/Engine/Wizard/DeckLeaderSkinUpdateTask.cs
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namespace Wizard;
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public class DeckLeaderSkinUpdateTask : BaseTask
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{
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private class Param : BaseParam
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{
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public int deck_no;
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public int leader_skin_id;
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public int deck_format;
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}
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private Format _updateDeckFormat;
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public DeckLeaderSkinUpdateTask()
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{
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base.type = ApiType.Type.DeckLeaderSkinUpdate;
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}
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public void SetParameter(int deckNo, int leaderSkinId, Format format)
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{
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Param param = new Param();
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param.deck_no = deckNo;
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param.leader_skin_id = leaderSkinId;
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param.deck_format = Data.FormatConvertApi(format);
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base.Params = param;
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_updateDeckFormat = format;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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DeckListUtility.DeckUpdate(base.ResponseData["data"]["user_deck"], _updateDeckFormat, DeckAttributeType.CustomDeck);
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return num;
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}
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}
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