feat(battle-engine): EffectType full enum + collection/card/vfx extension copies

Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
This commit is contained in:
gamer147
2026-06-05 20:38:56 -04:00
parent c3bd39f2cb
commit 0455ff649e
196 changed files with 16452 additions and 19 deletions

View File

@@ -0,0 +1,41 @@
namespace Wizard;
public class DeckLeaderSkinUpdateTask : BaseTask
{
private class Param : BaseParam
{
public int deck_no;
public int leader_skin_id;
public int deck_format;
}
private Format _updateDeckFormat;
public DeckLeaderSkinUpdateTask()
{
base.type = ApiType.Type.DeckLeaderSkinUpdate;
}
public void SetParameter(int deckNo, int leaderSkinId, Format format)
{
Param param = new Param();
param.deck_no = deckNo;
param.leader_skin_id = leaderSkinId;
param.deck_format = Data.FormatConvertApi(format);
base.Params = param;
_updateDeckFormat = format;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
DeckListUtility.DeckUpdate(base.ResponseData["data"]["user_deck"], _updateDeckFormat, DeckAttributeType.CustomDeck);
return num;
}
}