feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class DeckIntroductionPeriodSelectDialog : MonoBehaviour
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{
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public DeckIntroductionTask DeckIntroductionDeta { get; private set; }
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private Action<int> OnSelectEvent { get; set; }
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public static DialogBase Create(int defaultSelectId, DeckIntroductionTask task, Action<int> onSelect)
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{
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List<string> resultDeckSeriesNameList = task.ResultDeckSeriesNameList;
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int defaultIndex = 0;
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for (int i = 0; i < task.ResultDeckSeriesIdList.Count; i++)
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{
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if (task.ResultDeckSeriesIdList[i] == defaultSelectId)
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{
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defaultIndex = i;
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}
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}
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GameObject obj = UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/MyPage/DeckIntroductionPeriodSelectDialog")) as GameObject;
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DeckIntroductionPeriodSelectDialog componentInChildren = obj.GetComponentInChildren<DeckIntroductionPeriodSelectDialog>();
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componentInChildren.DeckIntroductionDeta = task;
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componentInChildren.OnSelectEvent = onSelect;
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return DrumrollDialog.Create(obj.GetComponent<DrumrollDialog>(), resultDeckSeriesNameList, defaultIndex, componentInChildren.OnSelect);
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}
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private void OnSelect(int index)
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{
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OnSelectEvent(DeckIntroductionDeta.ResultDeckSeriesIdList[index]);
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}
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}
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