feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class DeckConventionRandomLeaderSkinUpdateTask : BaseTask
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{
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private class DeckConventionRandomLeaderSkinUpdateParam : BaseParam
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{
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public string tournament_id;
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public int deck_no;
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public int[] leader_skin_id_list;
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}
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private ConventionDeckList _deckList;
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public int SelectedSkinId { get; private set; }
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public DeckConventionRandomLeaderSkinUpdateTask()
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{
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base.type = ApiType.Type.DeckRandomLeaderSkinUpdateConvention;
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}
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public void SetParameter(int deckNo, int[] leaderSkinIdList, ConventionDeckList deckList)
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{
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_deckList = deckList;
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DeckConventionRandomLeaderSkinUpdateParam deckConventionRandomLeaderSkinUpdateParam = new DeckConventionRandomLeaderSkinUpdateParam();
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deckConventionRandomLeaderSkinUpdateParam.tournament_id = _deckList.Conventioninfo.Id;
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deckConventionRandomLeaderSkinUpdateParam.deck_no = deckNo;
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deckConventionRandomLeaderSkinUpdateParam.leader_skin_id_list = leaderSkinIdList;
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base.Params = deckConventionRandomLeaderSkinUpdateParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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JsonData jsonData = base.ResponseData["data"]["user_deck"];
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int key = jsonData["deck_no"].ToInt();
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_deckList.DeckList[key].IsSkinRandom = true;
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JsonData jsonData2 = jsonData["leader_skin_id_list"];
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_deckList.DeckList[key].SelectRandomSkinIdList = new List<int>();
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for (int i = 0; i < jsonData2.Count; i++)
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{
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_deckList.DeckList[key].SelectRandomSkinIdList.Add(jsonData2[i].ToInt());
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}
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SelectedSkinId = jsonData["leader_skin_id"].ToInt();
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return num;
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}
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}
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