feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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33
SVSim.BattleEngine/Engine/Wizard/CompetitionEntryTask.cs
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33
SVSim.BattleEngine/Engine/Wizard/CompetitionEntryTask.cs
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namespace Wizard;
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public class CompetitionEntryTask : BaseTask
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{
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public class CompetitionEntryTaskParam : BaseParam
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{
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public int consume_item_type;
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}
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public CompetitionEntryTask()
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{
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base.type = ApiType.Type.CompetitionEntry;
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}
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public void SetParameter(ArenaData.eARENA_PAY inPayType)
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{
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CompetitionEntryTaskParam competitionEntryTaskParam = new CompetitionEntryTaskParam();
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competitionEntryTaskParam.consume_item_type = (int)inPayType;
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base.Params = competitionEntryTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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Data.ArenaData.CompetitionData.SetRestChallangeCountByEntry(base.ResponseData["data"]);
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return num;
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}
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}
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