feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class ColosseumWindFallDeckInfoTask : BaseTask
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{
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public List<DeckData> DeckList { get; private set; }
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public ColosseumWindFallDeckInfoTask()
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{
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base.type = ApiType.Type.ColosseumWindFallDeckInfo;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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DeckList = new List<DeckData>();
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JsonData jsonData = base.ResponseData["data"];
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for (int i = 0; i < jsonData.Count; i++)
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{
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JsonData deckData = jsonData[i];
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DeckData deckData2 = new DeckData(Format.Max, DeckAttributeType.CustomDeck);
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deckData2.Initialize(deckData);
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DeckList.Add(deckData2);
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}
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return num;
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}
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}
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