feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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SVSim.BattleEngine/Engine/Wizard/ChangeableTitleUIParts.cs
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SVSim.BattleEngine/Engine/Wizard/ChangeableTitleUIParts.cs
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using UnityEngine;
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namespace Wizard;
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public class ChangeableTitleUIParts : MonoBehaviour
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{
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[SerializeField]
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private UILabel _labelTapToStart;
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public void Init()
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{
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SetLabelTapToStart();
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}
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private void SetLabelTapToStart()
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{
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if (!(_labelTapToStart == null))
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{
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_labelTapToStart.text = Data.SystemText.Get("System_0048");
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}
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}
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}
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