feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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54
SVSim.BattleEngine/Engine/Wizard/BattlePassBuyTask.cs
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54
SVSim.BattleEngine/Engine/Wizard/BattlePassBuyTask.cs
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class BattlePassBuyTask : BaseTask
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{
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public class BattlePassBuyTaskParam : BaseParam
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{
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public int season_id { get; set; }
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public int id { get; set; }
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}
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public List<ReceivedReward> RewardList { get; private set; }
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public BattlePassBuyTask()
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{
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base.type = ApiType.Type.BattlePassBuy;
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}
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public void SetParameter(int seasonId, int id)
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{
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BattlePassBuyTaskParam battlePassBuyTaskParam = new BattlePassBuyTaskParam();
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battlePassBuyTaskParam.season_id = seasonId;
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battlePassBuyTaskParam.id = id;
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base.Params = battlePassBuyTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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JsonData jsonData = base.ResponseData["data"]["achieved_info"];
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if (jsonData.Count > 0 && jsonData.Keys.Contains("battle_pass_reward_list"))
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{
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JsonData jsonData2 = jsonData["battle_pass_reward_list"];
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RewardList = new List<ReceivedReward>();
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for (int i = 0; i < jsonData2.Count; i++)
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{
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JsonData jsonData3 = jsonData2[i];
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int rewardType = jsonData3["reward_type"].ToInt();
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long rewardId = jsonData3["reward_detail_id"].ToLong();
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int rewardCount = jsonData3["reward_number"].ToInt();
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RewardList.Add(new ReceivedReward(rewardType, rewardId, rewardCount));
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}
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}
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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return num;
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}
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}
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