feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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127
SVSim.BattleEngine/Engine/UserTicketCountDialog.cs
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127
SVSim.BattleEngine/Engine/UserTicketCountDialog.cs
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using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard;
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public class UserTicketCountDialog : MonoBehaviour
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{
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[SerializeField]
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private UIWrapContent _wrapContents;
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[SerializeField]
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private WrapContentsScrollBarSize _wrapScrollbarSize;
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[SerializeField]
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private UIScrollBarWrapContent _wrapScrollbarContents;
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[SerializeField]
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private GameObject _noItemObject;
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private List<string> _loadFileList = new List<string>();
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private DialogBase _parentDialog;
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private List<UserTicketCountContents.ItemColumn> _itemList = new List<UserTicketCountContents.ItemColumn>();
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public void Init(DialogBase parentDialog)
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{
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_parentDialog = parentDialog;
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UserTicketCountContents.ItemColumn item = default(UserTicketCountContents.ItemColumn);
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for (int i = 0; i < Data.Master.ItemList.Count; i++)
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{
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int itemNum = PlayerStaticData.GetItemNum(Data.Master.ItemList[i].UserGoodsId);
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if (itemNum > 0 && Item.IsTicket(UserGoods.Type.Item, Data.Master.ItemList[i].UserGoodsId))
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{
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item.UserGoodsId = Data.Master.ItemList[i].UserGoodsId;
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item.IconTextureName = Data.Master.ItemList[i].thumbnail;
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item.PossetionNumber = itemNum;
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item.unitFormat = Data.Master.ItemList[i].unitFormat;
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string value = null;
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Data.Load.data.UserItemExpireTimeDictionary.TryGetValue(item.UserGoodsId, out value);
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item.TimeLimit = value;
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_itemList.Add(item);
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_loadFileList.Add(Toolbox.ResourcesManager.GetAssetTypePath(item.IconTextureName, ResourcesManager.AssetLoadPathType.Item));
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}
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}
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if (_itemList.Count == 0)
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{
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_noItemObject.SetActive(value: true);
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_wrapContents.gameObject.SetActive(value: false);
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_wrapScrollbarContents.gameObject.SetActive(value: false);
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return;
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}
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UIScrollView component = _wrapContents.transform.parent.GetComponent<UIScrollView>();
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UIPanel component2 = component.GetComponent<UIPanel>();
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_noItemObject.SetActive(value: false);
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_wrapContents.gameObject.SetActive(value: true);
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_wrapScrollbarContents.gameObject.SetActive(value: true);
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_wrapContents.onInitializeItem = _OnInitializeItem;
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_wrapContents.maxIndex = 0;
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_wrapScrollbarContents.m_WrapContents = _wrapContents;
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_wrapContents.minIndex = -(_itemList.Count - 1);
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component.ResetPosition();
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if (component2.height > (float)(_itemList.Count * _wrapContents.itemSize))
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{
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component.verticalScrollBar.gameObject.SetActive(value: false);
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component.enabled = false;
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}
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else
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{
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component.verticalScrollBar.gameObject.SetActive(value: true);
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component.enabled = true;
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}
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parentDialog.SetActive(inActive: false);
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UIManager.GetInstance().createInSceneCenterLoading();
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UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadFileList, delegate
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{
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parentDialog.SetActive(inActive: true);
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UIManager.GetInstance().closeInSceneCenterLoading();
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_wrapScrollbarSize.ContentUpdate();
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_wrapContents.SortBasedOnScrollMovement();
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}));
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}
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private void _OnInitializeItem(GameObject go, int wrapIndex, int realIndex)
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{
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int num = realIndex * -1;
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go.name = num.ToString();
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Transform[] componentsInChildren = go.GetComponentsInChildren<Transform>(includeInactive: true);
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Transform[] array;
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if (num >= _itemList.Count || num < 0)
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{
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array = componentsInChildren;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].gameObject.SetActive(value: false);
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}
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return;
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}
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array = componentsInChildren;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].gameObject.SetActive(value: true);
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}
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SetContents(num, go.GetComponent<UserTicketCountContents>());
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}
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private void SetContents(int ItemListIndex, UserTicketCountContents contents)
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{
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Action onClick = delegate
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{
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MoveSceneAction();
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};
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contents.SetData(_itemList[ItemListIndex], onClick);
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}
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private void MoveSceneAction()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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_parentDialog.Close();
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}
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private void OnDestroy()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadFileList);
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}
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}
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