feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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SVSim.BattleEngine/Engine/UIWidgetExtension.cs
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20
SVSim.BattleEngine/Engine/UIWidgetExtension.cs
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public static class UIWidgetExtension
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{
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public static void CopyWidgetParameters(this UIWidget dst, UIWidget src)
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{
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dst.leftAnchor = src.leftAnchor;
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dst.rightAnchor = src.rightAnchor;
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dst.topAnchor = src.topAnchor;
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dst.bottomAnchor = src.bottomAnchor;
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dst.updateAnchors = src.updateAnchors;
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dst.drawRegion = src.drawRegion;
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dst.width = src.width;
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dst.height = src.height;
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dst.color = src.color;
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dst.pivot = src.pivot;
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dst.depth = src.depth;
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dst.aspectRatio = src.aspectRatio;
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dst.keepAspectRatio = src.keepAspectRatio;
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dst.autoResizeBoxCollider = src.autoResizeBoxCollider;
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}
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}
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