feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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20
SVSim.BattleEngine/Engine/UIButtonExtension.cs
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20
SVSim.BattleEngine/Engine/UIButtonExtension.cs
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public static class UIButtonExtension
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{
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public static void CopyButtonParameters(this UIButton dst, UIButton src)
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{
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dst.tweenTarget = src.tweenTarget;
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dst.hover = src.hover;
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dst.pressed = src.pressed;
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dst.disabledColor = src.disabledColor;
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dst.duration = src.duration;
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dst.dragHighlight = src.dragHighlight;
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dst.hoverSprite = src.hoverSprite;
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dst.pressedSprite = src.pressedSprite;
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dst.disabledSprite = src.disabledSprite;
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dst.hoverSprite2D = src.hoverSprite2D;
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dst.pressedSprite2D = src.pressedSprite2D;
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dst.disabledSprite2D = src.disabledSprite2D;
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dst.pixelSnap = src.pixelSnap;
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dst.onClick = src.onClick;
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}
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}
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