feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
This commit is contained in:
21
SVSim.BattleEngine/Engine/TweenAlphaExtension.cs
Normal file
21
SVSim.BattleEngine/Engine/TweenAlphaExtension.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using AnimationOrTween;
|
||||
|
||||
public static class TweenAlphaExtension
|
||||
{
|
||||
public static void PlayPingPong(this TweenAlpha tweenAlpha, bool isIncreaseAlpha)
|
||||
{
|
||||
float num = tweenAlpha.from;
|
||||
float num2 = tweenAlpha.to;
|
||||
if ((isIncreaseAlpha && num > num2) || (!isIncreaseAlpha && num < num2))
|
||||
{
|
||||
float num3 = num;
|
||||
num = num2;
|
||||
num2 = num3;
|
||||
}
|
||||
bool flag = tweenAlpha.direction == Direction.Forward;
|
||||
tweenAlpha.from = (flag ? num : num2);
|
||||
tweenAlpha.to = (flag ? num2 : num);
|
||||
tweenAlpha.ResetToBeginning();
|
||||
tweenAlpha.PlayForward();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user