feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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122
SVSim.BattleEngine/Engine/SteamManager.cs
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122
SVSim.BattleEngine/Engine/SteamManager.cs
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using System;
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using System.Text;
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using AOT;
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using Steamworks;
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using UnityEngine;
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[DisallowMultipleComponent]
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public class SteamManager : MonoBehaviour
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{
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protected static bool s_EverInitialized;
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protected static SteamManager s_instance;
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protected bool m_bInitialized;
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protected SteamAPIWarningMessageHook_t m_SteamAPIWarningMessageHook;
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protected static SteamManager Instance
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{
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get
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{
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if (s_instance == null)
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{
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return new GameObject("SteamManager").AddComponent<SteamManager>();
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}
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return s_instance;
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}
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}
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public static bool Initialized => Instance.m_bInitialized;
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[MonoPInvokeCallback(typeof(SteamAPIWarningMessageHook_t))]
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protected static void SteamAPIDebugTextHook(int nSeverity, StringBuilder pchDebugText)
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{
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void InitOnPlayMode()
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{
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s_EverInitialized = false;
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s_instance = null;
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}
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protected virtual void Awake()
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{
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if (s_instance != null)
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{
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UnityEngine.Object.Destroy(base.gameObject);
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return;
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}
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s_instance = this;
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if (s_EverInitialized)
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{
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throw new Exception("Tried to Initialize the SteamAPI twice in one session!");
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}
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UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
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if (!Packsize.Test())
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{
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Debug.LogError("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.", this);
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}
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if (!DllCheck.Test())
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{
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Debug.LogError("[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.", this);
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}
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try
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{
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if (SteamAPI.RestartAppIfNecessary((AppId_t)453480u))
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{
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Application.Quit();
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return;
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}
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}
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catch (DllNotFoundException ex)
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{
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Debug.LogError("[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n" + ex, this);
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Application.Quit();
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return;
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}
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m_bInitialized = SteamAPI.Init();
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if (!m_bInitialized)
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{
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Debug.LogError("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.", this);
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}
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else
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{
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s_EverInitialized = true;
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}
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}
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protected virtual void OnEnable()
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{
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if (s_instance == null)
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{
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s_instance = this;
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}
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if (m_bInitialized && m_SteamAPIWarningMessageHook == null)
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{
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m_SteamAPIWarningMessageHook = SteamAPIDebugTextHook;
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SteamClient.SetWarningMessageHook(m_SteamAPIWarningMessageHook);
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}
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}
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protected virtual void OnDestroy()
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{
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if (!(s_instance != this))
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{
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s_instance = null;
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if (m_bInitialized)
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{
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SteamAPI.Shutdown();
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}
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}
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}
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protected virtual void Update()
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{
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if (m_bInitialized)
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{
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SteamAPI.RunCallbacks();
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}
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}
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}
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