feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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SVSim.BattleEngine/Engine/RoomInviteFriendColum.cs
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40
SVSim.BattleEngine/Engine/RoomInviteFriendColum.cs
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.UIFriend;
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public class RoomInviteFriendColum : FriendDataBase
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{
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[SerializeField]
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public UIButton ButtonObject;
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[SerializeField]
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private UISprite _guildIcon;
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[SerializeField]
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private UISprite _friendIcon;
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[SerializeField]
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private UILabel ButtonLabel;
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[SerializeField]
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public GameObject UnderLineObject;
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protected int EmblemId;
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protected int DegreeId;
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protected int RankId;
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public override void SetPlayerData(Friend.PlayerData inPlayerData, List<string> inLoadList)
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{
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base.SetPlayerData(inPlayerData, inLoadList);
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if (_guildIcon != null)
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{
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_guildIcon.gameObject.SetActive(inPlayerData.IsSameGuildMember);
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}
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if (_friendIcon != null)
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{
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_friendIcon.gameObject.SetActive(inPlayerData.isFriend);
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}
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}
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}
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