feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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SVSim.BattleEngine/Engine/DeckDecisionColosseum.cs
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21
SVSim.BattleEngine/Engine/DeckDecisionColosseum.cs
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using UnityEngine;
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using Wizard;
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public class DeckDecisionColosseum : MonoBehaviour
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{
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[SerializeField]
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private UILabel _descTextLabel;
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[SerializeField]
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private UILabel _deckNameTextLabel;
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[SerializeField]
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private UILabel _descText2Label;
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public void Init(DeckData inDeck)
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{
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_descTextLabel.text = Data.SystemText.Get("Card_0006");
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_deckNameTextLabel.text = Data.SystemText.Get("Card_0299", inDeck.GetDeckName());
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_descText2Label.text = Data.SystemText.Get("Colosseum_0081");
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}
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}
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