feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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30
SVSim.BattleEngine/Engine/Cute.Payment/StringExtensions.cs
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30
SVSim.BattleEngine/Engine/Cute.Payment/StringExtensions.cs
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@@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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namespace Cute.Payment;
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public static class StringExtensions
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{
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public static string[] SubstringAtCount(this string self, int count)
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{
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List<string> list = new List<string>();
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int num = (int)Math.Ceiling((double)self.Length / (double)count);
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for (int i = 0; i < num; i++)
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{
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int num2 = count * i;
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if (self.Length <= num2)
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{
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break;
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}
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if (self.Length < num2 + count)
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{
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list.Add(self.Substring(num2));
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}
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else
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{
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list.Add(self.Substring(num2, count));
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}
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}
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return list.ToArray();
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}
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}
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