feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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21
SVSim.BattleEngine/Engine/BattlePlayersExtension.cs
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21
SVSim.BattleEngine/Engine/BattlePlayersExtension.cs
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using System.Collections.Generic;
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using Wizard.Battle;
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public static class BattlePlayersExtension
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{
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public static IEnumerable<IReadOnlyBattleCardInfo> AllCards(this IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos)
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{
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List<IReadOnlyBattleCardInfo> list = new List<IReadOnlyBattleCardInfo>();
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foreach (IBattlePlayerReadOnlyInfo battlePlayerInfo in battlePlayerInfos)
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{
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list.Add(battlePlayerInfo.SkillInfoClass);
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list.AddRange(battlePlayerInfo.SkillInfoHandCards);
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list.AddRange(battlePlayerInfo.SkillInfoDeckCards);
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list.AddRange(battlePlayerInfo.SkillInfoInPlayCards);
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list.AddRange(battlePlayerInfo.SkillInfoCemeterys);
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list.AddRange(battlePlayerInfo.SkillInfoBanishCards);
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list.AddRange(battlePlayerInfo.SkillInfoNecromanceZoneCards);
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}
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return list;
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}
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}
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