feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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29
SVSim.BattleEngine/Engine/BattleCardBaseExtensions.cs
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29
SVSim.BattleEngine/Engine/BattleCardBaseExtensions.cs
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle;
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using Wizard.Battle.View;
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public static class BattleCardBaseExtensions
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{
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public static List<IBattleCardView> ConvertToViewList(this IList<BattleCardBase> battleCardBaseList)
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{
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return battleCardBaseList?.Select((BattleCardBase c) => c.BattleCardView).ToList();
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}
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public static BattleCardBase FindFromCardId(this IList<BattleCardBase> battleCardBaseList, IBattleCardUniqueID cardId)
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{
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if (battleCardBaseList == null)
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{
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return null;
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}
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for (int i = 0; i < battleCardBaseList.Count; i++)
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{
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BattleCardBase battleCardBase = battleCardBaseList[i];
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if (battleCardBase.EquelsID(cardId))
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{
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return battleCardBase;
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}
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}
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return null;
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}
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}
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