feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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52
SVSim.BattleEngine/Engine/ArenaEntryDialogData.cs
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52
SVSim.BattleEngine/Engine/ArenaEntryDialogData.cs
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using UnityEngine;
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public class ArenaEntryDialogData : MonoBehaviour
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{
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public GameObject BuyDialogObject;
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public UILabel _mainText;
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public UISprite _ticketSprite;
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public UIButton _ticketButton;
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public UIButton _rupyButton;
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public UIButton _crystalButton;
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public UILabel _ticketHaveTitle;
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public UILabel _ticketHaveNum;
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public UILabel _ticketHaveUnit;
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public UILabel _ticketButtonTitle;
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public UILabel _ticketButtonSubTitle;
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public UILabel _ticketButtonUseNum;
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public UILabel _rupyHaveTitle;
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public UILabel _rupyHaveNum;
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public UILabel _rupyHaveUnit;
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public UILabel _rupyButtonTitle;
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public UILabel _rupyButtonSubTitle;
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public UILabel _rupyButtonUseNum;
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public UILabel _crystalHaveTitle;
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public UILabel _crystalHaveNum;
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public UILabel _crystalHaveUnit;
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public UILabel _crystalButtonTitle;
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public UILabel _crystalButtonSubTitle;
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public UILabel _crystalButtonUseNum;
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}
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