feat(battle-node): KnownListBuilder pure transforms (knownList synth, target rename)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
71
SVSim.BattleNode/Sessions/Dispatch/KnownListBuilder.cs
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71
SVSim.BattleNode/Sessions/Dispatch/KnownListBuilder.cs
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using SVSim.BattleNode.Protocol.Bodies;
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namespace SVSim.BattleNode.Sessions.Dispatch;
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/// <summary>Pure transforms from the active player's RawBody sub-structures to the opponent-facing
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/// shapes. No session state, no wire I/O — unit-testable in isolation. RawBody nested values arrive
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/// as <c>Dictionary<string,object?></c> / <c>List<object?></c> with numeric leaves boxed
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/// as long/int/double (see MsgEnvelope.FromJson).</summary>
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internal static class KnownListBuilder
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{
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/// <summary>The played card's knownList entry, or null when its identity can't be synthesized
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/// (token idx not in the deck map, or no matching move op). spellboost/attachTarget default to
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/// 0/"" for the vanilla slice; cost/clan/tribe are deferred (receiver re-derives from cardId).</summary>
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public static KnownCardEntry? BuildPlayedCard(
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IReadOnlyDictionary<int, long> deckMap, int playIdx, object? orderList)
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{
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if (!deckMap.TryGetValue(playIdx, out var cardId)) return null;
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var to = ExtractMoveTo(orderList, playIdx);
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if (to is null) return null;
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return new KnownCardEntry(Idx: playIdx, CardId: cardId, To: to.Value, Spellboost: 0, AttachTarget: "");
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}
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/// <summary>The <c>to</c> place-state of the <c>move</c> op whose <c>idx</c> list contains
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/// <paramref name="playIdx"/>, or null if absent.</summary>
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public static int? ExtractMoveTo(object? orderList, int playIdx)
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{
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if (orderList is not IEnumerable<object?> ops) return null;
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foreach (var op in ops)
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{
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if (op is not IDictionary<string, object?> opDict) continue;
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if (!opDict.TryGetValue("move", out var moveRaw) || moveRaw is not IDictionary<string, object?> move) continue;
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if (move.TryGetValue("idx", out var idxRaw) && idxRaw is IEnumerable<object?> idxList)
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{
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foreach (var i in idxList)
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if (AsLong(i) == playIdx && move.TryGetValue("to", out var toRaw))
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return (int)AsLong(toRaw);
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}
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}
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return null;
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}
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/// <summary>Rename <c>targetList</c> -> <c>oppoTargetList</c>; <c>isSelf</c> is actor-relative
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/// and passes through unchanged (F2). Null for a missing/empty list.</summary>
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public static IReadOnlyList<OppoTargetEntry>? RenameTargets(object? targetList)
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{
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if (targetList is not IEnumerable<object?> entries) return null;
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var result = new List<OppoTargetEntry>();
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foreach (var e in entries)
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{
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if (e is not IDictionary<string, object?> d) continue;
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d.TryGetValue("targetIdx", out var targetIdxRaw);
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d.TryGetValue("isSelf", out var isSelfRaw);
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result.Add(new OppoTargetEntry(
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TargetIdx: (int)AsLong(targetIdxRaw),
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IsSelf: (int)AsLong(isSelfRaw)));
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}
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return result.Count == 0 ? null : result;
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}
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/// <summary>Coerce a boxed RawBody numeric leaf (long/int/double/decimal/string) to long; 0 for
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/// null/unparseable.</summary>
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public static long AsLong(object? value) => value switch
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{
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long l => l,
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int i => i,
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double d => (long)d,
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decimal m => (long)m,
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string s when long.TryParse(s, out var p) => p,
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_ => 0,
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};
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}
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79
SVSim.UnitTests/BattleNode/Sessions/KnownListBuilderTests.cs
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SVSim.UnitTests/BattleNode/Sessions/KnownListBuilderTests.cs
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using NUnit.Framework;
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using SVSim.BattleNode.Sessions.Dispatch;
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namespace SVSim.UnitTests.BattleNode.Sessions;
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[TestFixture]
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public class KnownListBuilderTests
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{
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// orderList as it arrives in a RawBody: a list of single-key op dicts.
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private static List<object?> OrderListMove(int idx, int from, int to) => new()
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{
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new Dictionary<string, object?>
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{
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["move"] = new Dictionary<string, object?>
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{
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["idx"] = new List<object?> { (long)idx },
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["isSelf"] = 1L, ["from"] = (long)from, ["to"] = (long)to,
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}
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}
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};
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[Test]
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public void ExtractMoveTo_returns_to_for_matching_idx()
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{
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var to = KnownListBuilder.ExtractMoveTo(OrderListMove(3, 10, 20), playIdx: 3);
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Assert.That(to, Is.EqualTo(20));
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}
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[Test]
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public void ExtractMoveTo_returns_null_when_no_move_op_matches()
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{
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Assert.That(KnownListBuilder.ExtractMoveTo(OrderListMove(3, 10, 20), playIdx: 99), Is.Null);
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Assert.That(KnownListBuilder.ExtractMoveTo(null, playIdx: 3), Is.Null);
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}
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[Test]
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public void BuildPlayedCard_synthesizes_entry_for_deck_card()
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{
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var deckMap = new Dictionary<int, long> { [3] = 128821011L };
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var entry = KnownListBuilder.BuildPlayedCard(deckMap, playIdx: 3, orderList: OrderListMove(3, 10, 20));
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Assert.That(entry, Is.Not.Null);
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Assert.That(entry!.Idx, Is.EqualTo(3));
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Assert.That(entry.CardId, Is.EqualTo(128821011L));
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Assert.That(entry.To, Is.EqualTo(20));
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Assert.That(entry.Spellboost, Is.EqualTo(0));
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Assert.That(entry.AttachTarget, Is.EqualTo(""));
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}
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[Test]
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public void BuildPlayedCard_returns_null_for_token_idx_not_in_deck()
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{
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var deckMap = new Dictionary<int, long> { [3] = 128821011L };
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var entry = KnownListBuilder.BuildPlayedCard(deckMap, playIdx: 31, orderList: OrderListMove(31, 10, 20));
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Assert.That(entry, Is.Null);
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}
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[Test]
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public void RenameTargets_passes_isSelf_through_verbatim()
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{
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var targetList = new List<object?>
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{
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new Dictionary<string, object?> { ["targetIdx"] = 8L, ["isSelf"] = 0L },
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};
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var renamed = KnownListBuilder.RenameTargets(targetList);
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Assert.That(renamed, Is.Not.Null);
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Assert.That(renamed!.Count, Is.EqualTo(1));
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Assert.That(renamed[0].TargetIdx, Is.EqualTo(8));
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Assert.That(renamed[0].IsSelf, Is.EqualTo(0));
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}
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[Test]
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public void RenameTargets_returns_null_for_missing_or_empty()
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{
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Assert.That(KnownListBuilder.RenameTargets(null), Is.Null);
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Assert.That(KnownListBuilder.RenameTargets(new List<object?>()), Is.Null);
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}
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}
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