feat(battle-node): thread MatchContext through bridge to BattleSession

IMatchingBridge.RegisterPendingBattle now takes a MatchContext; PendingBattle
carries it; BattleSession stores it. ArenaTwoPickBattleController builds ctx
from IMatchContextBuilder. ScriptedLifecycle still uses ScriptedProfiles for
the player half — Tasks 5/6 migrate the lifecycle.

Existing tests updated: MatchingBridgeTests, BattleNodeFlowTests,
InMemoryBattleSessionStoreTests, BattleSessionDispatchTests, BattleSession
PumpTests, ArenaTwoPickBattleControllerTests (which now seeds a TK2 run +
adds a no-active-run 400 case).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-01 12:44:42 -04:00
parent a0fdb0f3c5
commit 01f9bb722a
12 changed files with 144 additions and 44 deletions

View File

@@ -1,7 +1,10 @@
using SVSim.BattleNode.Bridge;
namespace SVSim.BattleNode.Sessions;
/// <summary>
/// Sparse pre-connect record: enough to validate the incoming WS connect and resolve
/// the viewer. Full BattleSession is created on connect.
/// Sparse pre-connect record: viewer id + the per-battle MatchContext snapshot. Enough to
/// validate the incoming WS connect, resolve the viewer, and seed the BattleSession with the
/// player-half lifecycle data. Full BattleSession is created on connect.
/// </summary>
public sealed record PendingBattle(string BattleId, long ViewerId);
public sealed record PendingBattle(string BattleId, long ViewerId, MatchContext Context);