feat(battle-node): thread MatchContext through bridge to BattleSession
IMatchingBridge.RegisterPendingBattle now takes a MatchContext; PendingBattle carries it; BattleSession stores it. ArenaTwoPickBattleController builds ctx from IMatchContextBuilder. ScriptedLifecycle still uses ScriptedProfiles for the player half — Tasks 5/6 migrate the lifecycle. Existing tests updated: MatchingBridgeTests, BattleNodeFlowTests, InMemoryBattleSessionStoreTests, BattleSessionDispatchTests, BattleSession PumpTests, ArenaTwoPickBattleControllerTests (which now seeds a TK2 run + adds a no-active-run 400 case). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ public sealed class MatchingBridge : IMatchingBridge
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_options = options;
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}
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public PendingMatch RegisterPendingBattle(long viewerId)
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public PendingMatch RegisterPendingBattle(long viewerId, MatchContext context)
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{
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// 12-digit decimal battle id mirrors the captures (e.g. "975695075012").
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// Two unbiased 6-digit draws concatenated — RandomNumberGenerator.GetInt32 uses
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@@ -31,7 +31,7 @@ public sealed class MatchingBridge : IMatchingBridge
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var hi = RandomNumberGenerator.GetInt32(0, 1_000_000);
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var lo = RandomNumberGenerator.GetInt32(0, 1_000_000);
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var battleId = $"{hi:D6}{lo:D6}";
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_store.RegisterPending(new PendingBattle(battleId, viewerId));
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_store.RegisterPending(new PendingBattle(battleId, viewerId, context));
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return new PendingMatch(battleId, _options.NodeServerUrl);
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}
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}
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