feat(battle-node): thread MatchContext through bridge to BattleSession
IMatchingBridge.RegisterPendingBattle now takes a MatchContext; PendingBattle carries it; BattleSession stores it. ArenaTwoPickBattleController builds ctx from IMatchContextBuilder. ScriptedLifecycle still uses ScriptedProfiles for the player half — Tasks 5/6 migrate the lifecycle. Existing tests updated: MatchingBridgeTests, BattleNodeFlowTests, InMemoryBattleSessionStoreTests, BattleSessionDispatchTests, BattleSession PumpTests, ArenaTwoPickBattleControllerTests (which now seeds a TK2 run + adds a no-active-run 400 case). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -3,10 +3,10 @@ namespace SVSim.BattleNode.Bridge;
|
||||
public interface IMatchingBridge
|
||||
{
|
||||
/// <summary>
|
||||
/// Mint a battle id, register a pending session for the given viewer, and return the
|
||||
/// URL the client should open a socket to.
|
||||
/// Mint a battle id, register a pending session for the given viewer with their per-battle
|
||||
/// MatchContext snapshot, and return the URL the client should open a socket to.
|
||||
/// </summary>
|
||||
PendingMatch RegisterPendingBattle(long viewerId);
|
||||
PendingMatch RegisterPendingBattle(long viewerId, MatchContext context);
|
||||
}
|
||||
|
||||
public sealed record PendingMatch(string BattleId, string NodeServerUrl);
|
||||
|
||||
@@ -21,7 +21,7 @@ public sealed class MatchingBridge : IMatchingBridge
|
||||
_options = options;
|
||||
}
|
||||
|
||||
public PendingMatch RegisterPendingBattle(long viewerId)
|
||||
public PendingMatch RegisterPendingBattle(long viewerId, MatchContext context)
|
||||
{
|
||||
// 12-digit decimal battle id mirrors the captures (e.g. "975695075012").
|
||||
// Two unbiased 6-digit draws concatenated — RandomNumberGenerator.GetInt32 uses
|
||||
@@ -31,7 +31,7 @@ public sealed class MatchingBridge : IMatchingBridge
|
||||
var hi = RandomNumberGenerator.GetInt32(0, 1_000_000);
|
||||
var lo = RandomNumberGenerator.GetInt32(0, 1_000_000);
|
||||
var battleId = $"{hi:D6}{lo:D6}";
|
||||
_store.RegisterPending(new PendingBattle(battleId, viewerId));
|
||||
_store.RegisterPending(new PendingBattle(battleId, viewerId, context));
|
||||
return new PendingMatch(battleId, _options.NodeServerUrl);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user