feat(battle-node): thread MatchContext through bridge to BattleSession
IMatchingBridge.RegisterPendingBattle now takes a MatchContext; PendingBattle carries it; BattleSession stores it. ArenaTwoPickBattleController builds ctx from IMatchContextBuilder. ScriptedLifecycle still uses ScriptedProfiles for the player half — Tasks 5/6 migrate the lifecycle. Existing tests updated: MatchingBridgeTests, BattleNodeFlowTests, InMemoryBattleSessionStoreTests, BattleSessionDispatchTests, BattleSession PumpTests, ArenaTwoPickBattleControllerTests (which now seeds a TK2 run + adds a no-active-run 400 case). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -3,10 +3,10 @@ namespace SVSim.BattleNode.Bridge;
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public interface IMatchingBridge
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{
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/// <summary>
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/// Mint a battle id, register a pending session for the given viewer, and return the
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/// URL the client should open a socket to.
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/// Mint a battle id, register a pending session for the given viewer with their per-battle
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/// MatchContext snapshot, and return the URL the client should open a socket to.
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/// </summary>
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PendingMatch RegisterPendingBattle(long viewerId);
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PendingMatch RegisterPendingBattle(long viewerId, MatchContext context);
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}
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public sealed record PendingMatch(string BattleId, string NodeServerUrl);
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@@ -21,7 +21,7 @@ public sealed class MatchingBridge : IMatchingBridge
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_options = options;
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}
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public PendingMatch RegisterPendingBattle(long viewerId)
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public PendingMatch RegisterPendingBattle(long viewerId, MatchContext context)
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{
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// 12-digit decimal battle id mirrors the captures (e.g. "975695075012").
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// Two unbiased 6-digit draws concatenated — RandomNumberGenerator.GetInt32 uses
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@@ -31,7 +31,7 @@ public sealed class MatchingBridge : IMatchingBridge
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var hi = RandomNumberGenerator.GetInt32(0, 1_000_000);
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var lo = RandomNumberGenerator.GetInt32(0, 1_000_000);
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var battleId = $"{hi:D6}{lo:D6}";
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_store.RegisterPending(new PendingBattle(battleId, viewerId));
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_store.RegisterPending(new PendingBattle(battleId, viewerId, context));
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return new PendingMatch(battleId, _options.NodeServerUrl);
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}
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}
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@@ -104,7 +104,7 @@ public sealed class BattleNodeWebSocketHandler
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var ws = await ctx.WebSockets.AcceptWebSocketAsync();
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_store.RemovePending(battleId);
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var session = new BattleSession(ws, battleId, viewerId, _loggerFactory.CreateLogger<BattleSession>());
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var session = new BattleSession(ws, battleId, viewerId, pending.Context, _loggerFactory.CreateLogger<BattleSession>());
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await session.RunAsync(ctx.RequestAborted);
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}
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@@ -2,6 +2,7 @@ using System.Net.WebSockets;
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using System.Security.Cryptography;
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using System.Text;
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using Microsoft.Extensions.Logging;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Lifecycle;
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol.Bodies;
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@@ -37,12 +38,19 @@ public sealed class BattleSession
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public InboundTracker Inbound { get; } = new();
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public OutboundSequencer Outbound { get; } = new();
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public BattleSession(WebSocket ws, string battleId, long viewerId, ILogger<BattleSession> log)
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/// <summary>
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/// Player-side snapshot captured at do_matching time. ScriptedLifecycle reads the player
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/// half of Matched/BattleStart frames from here; opponent half stays in ScriptedProfiles.
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/// </summary>
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internal MatchContext Context { get; }
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public BattleSession(WebSocket ws, string battleId, long viewerId, MatchContext context, ILogger<BattleSession> log)
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{
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_ws = ws;
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_log = log;
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BattleId = battleId;
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ViewerId = viewerId;
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Context = context;
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}
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/// <summary>
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@@ -1,7 +1,10 @@
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using SVSim.BattleNode.Bridge;
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namespace SVSim.BattleNode.Sessions;
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/// <summary>
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/// Sparse pre-connect record: enough to validate the incoming WS connect and resolve
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/// the viewer. Full BattleSession is created on connect.
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/// Sparse pre-connect record: viewer id + the per-battle MatchContext snapshot. Enough to
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/// validate the incoming WS connect, resolve the viewer, and seed the BattleSession with the
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/// player-half lifecycle data. Full BattleSession is created on connect.
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/// </summary>
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public sealed record PendingBattle(string BattleId, long ViewerId);
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public sealed record PendingBattle(string BattleId, long ViewerId, MatchContext Context);
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