cull(engine-cleanup): pass-9 cascade round 3 after UIPanel stub

This commit is contained in:
gamer147
2026-07-03 23:31:57 -04:00
parent 18844b2233
commit 0103050fe0
5 changed files with 0 additions and 122 deletions

View File

@@ -24,10 +24,6 @@ public class UIDrawCall : MonoBehaviour
[HideInInspector]
public int widgetCount;
[NonSerialized]
[HideInInspector]
public UIPanel manager;
[NonSerialized]
[HideInInspector]
public UIPanel panel;
@@ -56,66 +52,10 @@ public class UIDrawCall : MonoBehaviour
[NonSerialized]
private bool mTextureClip;
private static List<int[]> mCache = new List<int[]>(10);
private static int[] ClipRange = null;
private static int[] ClipArgs = null;
public int renderQueue
{
get
{
return mRenderQueue;
}
set
{
if (mRenderQueue != value)
{
mRenderQueue = value;
if (mDynamicMat != null)
{
mDynamicMat.renderQueue = value;
}
}
}
}
public int sortingOrder
{
get
{
if (!(mRenderer != null))
{
return 0;
}
return mRenderer.sortingOrder;
}
set
{
if (mRenderer != null && mRenderer.sortingOrder != value)
{
mRenderer.sortingOrder = value;
}
}
}
public Material baseMaterial
{
get
{
return mMaterial;
}
set
{
if (mMaterial != value)
{
mMaterial = value;
mRebuildMat = true;
}
}
}
public Texture mainTexture
{
get
@@ -265,22 +205,6 @@ public class UIDrawCall : MonoBehaviour
return false;
}
private Material RebuildMaterial()
{
NGUITools.DestroyImmediate(mDynamicMat);
CreateMaterial();
mDynamicMat.renderQueue = mRenderQueue;
if (mTexture != null)
{
mDynamicMat.mainTexture = mTexture;
}
if (mRenderer != null)
{
mRenderer.sharedMaterials = new Material[1] { mDynamicMat };
}
return mDynamicMat;
}
private void Awake()
{
if (ClipRange == null)
@@ -305,26 +229,6 @@ public class UIDrawCall : MonoBehaviour
}
}
private static UIDrawCall Create(string name)
{
if (mInactiveList.size > 0)
{
UIDrawCall uIDrawCall = mInactiveList.Pop();
mActiveList.Add(uIDrawCall);
if (name != null)
{
uIDrawCall.name = name;
}
NGUITools.SetActive(uIDrawCall.gameObject, state: true);
return uIDrawCall;
}
GameObject obj = new GameObject(name);
UnityEngine.Object.DontDestroyOnLoad(obj);
UIDrawCall uIDrawCall2 = obj.AddComponent<UIDrawCall>();
mActiveList.Add(uIDrawCall2);
return uIDrawCall2;
}
public static void ReleaseInactive()
{
int num = mInactiveList.size;