feat(guild): leave + remove with leader-leaves rule
- LeaveAsync: regular/subleader removes self; leader blocked if members remain; sole-member leader auto-routes to BreakupAsync. - RemoveAsync: leader-only kick (SubLeader has no remove authority per GuildManager.cs decompile); self-remove and cross-guild target rejected. - GuildController: wired /guild/leave (BaseRequest) and /guild/remove (GuildRemoveRequest.remove_viewer_id field). - SpyGuildChatService: extended Emissions with EmissionsWithBody tuple to allow body-content assertions in leave/remove tests. - 8 new integration tests; all 1493 pass. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -362,11 +362,46 @@ public sealed class GuildService : IGuildService
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return GuildOpResult.Ok;
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}
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public Task<GuildOpResult> LeaveAsync(long viewerId, CancellationToken ct = default)
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=> throw new NotImplementedException();
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public async Task<GuildOpResult> LeaveAsync(long viewerId, CancellationToken ct = default)
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{
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var m = await _members.GetMembershipAsync(viewerId, ct);
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if (m is null) return new(GuildOpResultCode.NotInGuild);
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public Task<GuildOpResult> RemoveAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default)
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=> throw new NotImplementedException();
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var memberCount = await _members.CountByGuildAsync(m.GuildId, ct);
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if (m.Role == GuildRole.Leader)
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{
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// Sole-member leader: auto-breakup.
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if (memberCount == 1) return await BreakupAsync(viewerId, ct);
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// Leader with remaining members: blocked.
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return new(GuildOpResultCode.LeaderLeaveBlocked);
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}
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// Regular or SubLeader: remove self.
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await _members.RemoveAsync(m.GuildId, viewerId, ct);
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await _viewers.ClearGuildIdAsync(viewerId, ct);
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await _chat.EmitSystemEventAsync(m.GuildId, viewerId, GuildChatMessageType.Leave, body: null, ct);
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return GuildOpResult.Ok;
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}
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public async Task<GuildOpResult> RemoveAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default)
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{
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var caller = await _members.GetMembershipAsync(callerViewerId, ct);
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if (caller is null) return new(GuildOpResultCode.NotInGuild);
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// Only Leader may kick (GuildManager.cs has no HasAuthorityRemove — client has no SubLeader kick UI).
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if (caller.Role != GuildRole.Leader) return new(GuildOpResultCode.PermissionDenied);
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// Cannot kick yourself.
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if (callerViewerId == targetViewerId) return new(GuildOpResultCode.PermissionDenied);
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var target = await _members.GetMembershipAsync(targetViewerId, ct);
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if (target is null || target.GuildId != caller.GuildId) return new(GuildOpResultCode.TargetNotInGuild);
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await _members.RemoveAsync(caller.GuildId, targetViewerId, ct);
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await _viewers.ClearGuildIdAsync(targetViewerId, ct);
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await _chat.EmitSystemEventAsync(caller.GuildId, callerViewerId, GuildChatMessageType.Remove,
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body: targetViewerId.ToString(), ct);
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return GuildOpResult.Ok;
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}
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public Task<GuildOpResult> ChangeRoleAsync(long callerViewerId, long targetViewerId, int newRoleId, CancellationToken ct = default)
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=> throw new NotImplementedException();
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@@ -299,10 +299,20 @@ public sealed class GuildController : SVSimController
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}
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[HttpPost("leave")]
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public Task<ActionResult<EmptyResponse>> Leave([FromBody] BaseRequest _, CancellationToken ct) => Stub();
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public async Task<ActionResult<EmptyResponse>> Leave([FromBody] BaseRequest _, CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var r = await _guild.LeaveAsync(viewerId, ct);
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return r.IsOk ? new EmptyResponse() : MapErrorToWire(r);
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}
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[HttpPost("remove")]
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public Task<ActionResult<EmptyResponse>> Remove([FromBody] GuildRemoveRequest req, CancellationToken ct) => Stub();
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public async Task<ActionResult<EmptyResponse>> Remove([FromBody] GuildRemoveRequest req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var r = await _guild.RemoveAsync(viewerId, req.RemoveViewerId, ct);
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return r.IsOk ? new EmptyResponse() : MapErrorToWire(r);
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}
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[HttpPost("change_role")]
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public Task<ActionResult<GuildChangeRoleResponse>> ChangeRole([FromBody] GuildChangeRoleRequest req, CancellationToken ct)
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338
SVSim.UnitTests/Services/Guild/GuildServiceLeaveTests.cs
Normal file
338
SVSim.UnitTests/Services/Guild/GuildServiceLeaveTests.cs
Normal file
@@ -0,0 +1,338 @@
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using Microsoft.AspNetCore.TestHost;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Database;
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using SVSim.Database.Entities.Guild;
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using SVSim.Database.Services.Guild;
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using SVSim.UnitTests.Infrastructure;
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using GuildEntity = SVSim.Database.Entities.Guild.Guild;
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namespace SVSim.UnitTests.Services.Guild;
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public class GuildServiceLeaveTests
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{
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// ──────────────────────────────────────────────────────────────────────────
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// Helper: add a member row + set Viewer.GuildId in one scope
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// ──────────────────────────────────────────────────────────────────────────
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private static async Task AddMemberDirectlyAsync(
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SVSimTestFactory factory,
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int guildId,
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long viewerId,
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GuildRole role = GuildRole.Regular)
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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db.GuildMembers.Add(new GuildMember
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{
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GuildId = guildId,
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ViewerId = viewerId,
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Role = role,
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JoinedAt = DateTime.UtcNow,
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});
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var viewer = await db.Viewers.FirstAsync(v => v.Id == viewerId);
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viewer.GuildId = guildId;
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await db.SaveChangesAsync();
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}
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// ──────────────────────────────────────────────────────────────────────────
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// LeaveAsync tests
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// ──────────────────────────────────────────────────────────────────────────
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[Test]
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public async Task LeaveAsync_regular_member_leaves_guild_persists_and_chat_event_fires()
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{
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using var factory = new SpyGuildChatFactory();
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var leaderId = await factory.SeedViewerAsync(76_561_198_200_000_001UL, "LvLeader");
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var memberId = await factory.SeedViewerAsync(76_561_198_200_000_002UL, "LvMember");
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int guildId;
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.CreateAsync(leaderId, new("LeaveGuild1", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
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Assert.That(r.IsOk, Is.True);
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guildId = r.GuildId!.Value;
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}
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await AddMemberDirectlyAsync(factory, guildId, memberId, GuildRole.Regular);
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// Regular member leaves.
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.LeaveAsync(memberId);
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Assert.That(r.IsOk, Is.True);
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}
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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// Guild must still exist.
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var guild = await db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId);
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Assert.That(guild, Is.Not.Null, "Guild should persist after regular member leaves");
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Assert.That(guild!.BreakupAt, Is.Null, "Guild must not be soft-deleted");
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// Member row must be gone.
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var memberRow = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == memberId);
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Assert.That(memberRow, Is.Null, "GuildMember row must be deleted");
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// Viewer.GuildId must be cleared.
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var viewer = await db.Viewers.FirstAsync(v => v.Id == memberId);
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Assert.That(viewer.GuildId, Is.Null, "Viewer.GuildId must be null after leave");
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}
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// Chat event: Leave emitted via spy.
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var leaveEmissions = factory.ChatSpy.Emissions
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.Where(e => e.Type == GuildChatMessageType.Leave && e.GuildId == guildId && e.ActorId == memberId)
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.ToList();
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Assert.That(leaveEmissions, Has.Count.GreaterThanOrEqualTo(1), "Leave chat event must be emitted");
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}
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[Test]
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public async Task LeaveAsync_subleader_leaves_same_as_regular_member()
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{
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using var factory = new SpyGuildChatFactory();
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var leaderId = await factory.SeedViewerAsync(76_561_198_200_000_003UL, "LvLeader2");
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var subLeaderId = await factory.SeedViewerAsync(76_561_198_200_000_004UL, "LvSubLeader");
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int guildId;
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.CreateAsync(leaderId, new("LeaveGuild2", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
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Assert.That(r.IsOk, Is.True);
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guildId = r.GuildId!.Value;
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}
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await AddMemberDirectlyAsync(factory, guildId, subLeaderId, GuildRole.SubLeader);
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.LeaveAsync(subLeaderId);
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Assert.That(r.IsOk, Is.True);
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}
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var memberRow = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == subLeaderId);
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Assert.That(memberRow, Is.Null, "SubLeader member row must be deleted after leave");
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var viewer = await db.Viewers.FirstAsync(v => v.Id == subLeaderId);
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Assert.That(viewer.GuildId, Is.Null, "SubLeader.GuildId must be null after leave");
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}
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// Chat spy: Leave event emitted.
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var leaveEmissions = factory.ChatSpy.Emissions
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.Where(e => e.Type == GuildChatMessageType.Leave && e.GuildId == guildId && e.ActorId == subLeaderId)
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.ToList();
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Assert.That(leaveEmissions, Has.Count.GreaterThanOrEqualTo(1), "SubLeader leave must emit Leave chat event");
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}
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[Test]
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public async Task LeaveAsync_leader_with_remaining_members_is_blocked()
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{
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using var factory = new SVSimTestFactory();
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var leaderId = await factory.SeedViewerAsync(76_561_198_200_000_005UL, "LvLeader3");
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var memberId = await factory.SeedViewerAsync(76_561_198_200_000_006UL, "LvMember3");
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int guildId;
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.CreateAsync(leaderId, new("LeaveGuild3", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
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Assert.That(r.IsOk, Is.True);
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guildId = r.GuildId!.Value;
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}
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await AddMemberDirectlyAsync(factory, guildId, memberId, GuildRole.Regular);
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.LeaveAsync(leaderId);
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Assert.That(r.Code, Is.EqualTo(GuildOpResultCode.LeaderLeaveBlocked),
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"Leader with remaining members must be blocked from leaving");
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}
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}
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[Test]
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public async Task LeaveAsync_sole_member_leader_auto_routes_to_breakup()
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{
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using var factory = new SVSimTestFactory();
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var leaderId = await factory.SeedViewerAsync(76_561_198_200_000_007UL, "LvLeader4");
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int guildId;
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.CreateAsync(leaderId, new("LeaveGuild4", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
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Assert.That(r.IsOk, Is.True);
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guildId = r.GuildId!.Value;
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}
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// Sole-member leader leaves.
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.LeaveAsync(leaderId);
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Assert.That(r.IsOk, Is.True);
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}
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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// Guild should be soft-deleted (BreakupAt set).
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var guild = await db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId);
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Assert.That(guild, Is.Not.Null);
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Assert.That(guild!.BreakupAt, Is.Not.Null, "Sole-member leader leave must trigger breakup (BreakupAt set)");
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// No member rows should remain.
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var count = await db.GuildMembers.CountAsync(m => m.GuildId == guildId);
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Assert.That(count, Is.EqualTo(0), "All member rows should be deleted via breakup");
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// Viewer.GuildId cleared.
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var viewer = await db.Viewers.FirstAsync(v => v.Id == leaderId);
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Assert.That(viewer.GuildId, Is.Null, "Leader.GuildId must be null after sole-member breakup");
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}
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}
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// ──────────────────────────────────────────────────────────────────────────
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// RemoveAsync tests
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// ──────────────────────────────────────────────────────────────────────────
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[Test]
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public async Task RemoveAsync_leader_removes_regular_member_row_deleted_chat_event_fires()
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{
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using var factory = new SpyGuildChatFactory();
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var leaderId = await factory.SeedViewerAsync(76_561_198_200_000_010UL, "RmLeader1");
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var memberId = await factory.SeedViewerAsync(76_561_198_200_000_011UL, "RmMember1");
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int guildId;
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.CreateAsync(leaderId, new("RemoveGuild1", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
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Assert.That(r.IsOk, Is.True);
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guildId = r.GuildId!.Value;
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}
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await AddMemberDirectlyAsync(factory, guildId, memberId, GuildRole.Regular);
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.RemoveAsync(leaderId, memberId);
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Assert.That(r.IsOk, Is.True);
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}
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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// Target member row gone.
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var memberRow = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == memberId);
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Assert.That(memberRow, Is.Null, "Removed member row must be deleted");
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// Target Viewer.GuildId cleared.
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var viewer = await db.Viewers.FirstAsync(v => v.Id == memberId);
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Assert.That(viewer.GuildId, Is.Null, "Removed member's GuildId must be null");
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// Leader row still present.
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var leaderRow = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == leaderId);
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Assert.That(leaderRow, Is.Not.Null, "Leader must still be in the guild");
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}
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// Remove chat event: type=Remove, actor=leader, body contains target viewer id.
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var removeEmissions = factory.ChatSpy.EmissionsWithBody
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.Where(e => e.Type == GuildChatMessageType.Remove && e.GuildId == guildId && e.ActorId == leaderId)
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.ToList();
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Assert.That(removeEmissions, Has.Count.GreaterThanOrEqualTo(1), "Remove chat event must be emitted");
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Assert.That(removeEmissions[0].Body, Does.Contain(memberId.ToString()),
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"Remove event body must contain the target's viewer_id");
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}
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[Test]
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public async Task RemoveAsync_non_leader_is_rejected()
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{
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using var factory = new SVSimTestFactory();
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var leaderId = await factory.SeedViewerAsync(76_561_198_200_000_012UL, "RmLeader2");
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var subLeaderId = await factory.SeedViewerAsync(76_561_198_200_000_013UL, "RmSubLdr2");
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var targetId = await factory.SeedViewerAsync(76_561_198_200_000_014UL, "RmTarget2");
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int guildId;
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.CreateAsync(leaderId, new("RemoveGuild2", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
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Assert.That(r.IsOk, Is.True);
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guildId = r.GuildId!.Value;
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}
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await AddMemberDirectlyAsync(factory, guildId, subLeaderId, GuildRole.SubLeader);
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await AddMemberDirectlyAsync(factory, guildId, targetId, GuildRole.Regular);
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// SubLeader attempts to kick — must be rejected (only Leader can kick).
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.RemoveAsync(subLeaderId, targetId);
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Assert.That(r.Code, Is.EqualTo(GuildOpResultCode.PermissionDenied),
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"SubLeader must not be allowed to remove members");
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}
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// Target must still be in the guild.
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var memberRow = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == targetId);
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Assert.That(memberRow, Is.Not.Null, "Target must still be in the guild after failed remove");
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}
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}
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[Test]
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public async Task RemoveAsync_leader_cannot_remove_themselves()
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{
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using var factory = new SVSimTestFactory();
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var leaderId = await factory.SeedViewerAsync(76_561_198_200_000_015UL, "RmLeader3");
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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await svc.CreateAsync(leaderId, new("RemoveGuild3", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
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}
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using (var scope = factory.Services.CreateScope())
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{
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var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
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var r = await svc.RemoveAsync(leaderId, leaderId);
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Assert.That(r.Code, Is.EqualTo(GuildOpResultCode.PermissionDenied),
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"Leader must not be able to remove themselves");
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||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task RemoveAsync_target_not_in_callers_guild_is_rejected()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
var leaderId = await factory.SeedViewerAsync(76_561_198_200_000_016UL, "RmLeader4");
|
||||
var outsiderId = await factory.SeedViewerAsync(76_561_198_200_000_017UL, "Outsider4");
|
||||
|
||||
using (var scope = factory.Services.CreateScope())
|
||||
{
|
||||
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
|
||||
await svc.CreateAsync(leaderId, new("RemoveGuild4", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
|
||||
}
|
||||
|
||||
// outsiderId is not in any guild.
|
||||
using (var scope = factory.Services.CreateScope())
|
||||
{
|
||||
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
|
||||
var r = await svc.RemoveAsync(leaderId, outsiderId);
|
||||
Assert.That(r.Code, Is.EqualTo(GuildOpResultCode.TargetNotInGuild),
|
||||
"Target not in caller's guild must be rejected");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,10 +14,12 @@ namespace SVSim.UnitTests.Services.Guild;
|
||||
internal sealed class SpyGuildChatService : IGuildChatService
|
||||
{
|
||||
public readonly List<(int GuildId, long ActorId, GuildChatMessageType Type)> Emissions = new();
|
||||
public readonly List<(int GuildId, long ActorId, GuildChatMessageType Type, string? Body)> EmissionsWithBody = new();
|
||||
|
||||
public Task EmitSystemEventAsync(int guildId, long actorViewerId, GuildChatMessageType type, string? body = null, CancellationToken ct = default)
|
||||
{
|
||||
Emissions.Add((guildId, actorViewerId, type));
|
||||
EmissionsWithBody.Add((guildId, actorViewerId, type, body));
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user