cull(engine-cleanup): pass-8 phase-2 cascade round 1 after MyPageItemBattle stub
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@@ -5,13 +5,4 @@ using Cute;
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using UnityEngine;
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namespace Wizard.RoomMatch
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{
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public partial class RoomRuleSelectDialog
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{
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public enum eRoomBaseRule
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{
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}
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public static DialogBase Create(RoomRuleSetting ruleSetting, out RoomRuleSelectDialog roomDialog, bool isTwoPick, bool isSelectBaseRule = false) { roomDialog = default!; return default!; }
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public static RoomConnectController.BattleRule GetLastRule(KeyValuePair<string, int> key, RoomConnectController.BattleRule defaultRule) => default!;
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public static TwoPickFormat GetLastTwoPickFormat(KeyValuePair<string, int> key, TwoPickFormat defaultTwoPickFormatType) => default!;
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}
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}
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