cull(engine-cleanup): pass-8 phase-2 cascade round 1 after MyPageItemBattle stub
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@@ -15,10 +15,7 @@ public class FormatChangeUI : MonoBehaviour
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Unlimited,
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PreRotation,
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Crossover,
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Hof,
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Windfall,
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MyRotation,
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Avatar,
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Other
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}
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@@ -55,14 +52,6 @@ public class FormatChangeUI : MonoBehaviour
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private Action<FormatCategory> _onChangeFormat;
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public static FormatChangeUI Create(FormatCategory defaultFormatCategory, FormatCategory anotherFormatCategory, Action<FormatCategory> onChangeFormat)
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{
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FormatChangeUI component = (UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/Guild/FormatChangeUI")) as GameObject).GetComponent<FormatChangeUI>();
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component.gameObject.SetActive(value: true);
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component.Initialize(defaultFormatCategory, anotherFormatCategory, onChangeFormat);
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return component;
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}
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public void ChangeFormat(FormatCategory inFormatCategory)
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{
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_currentFormatCategory = inFormatCategory;
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