cull(engine-cleanup): pass-8 phase-2 cascade round 1 after MyPageItemBattle stub
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@@ -20,8 +20,6 @@ public class DeckSelectUI : MonoBehaviour
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public bool CanUseNonPossessionCard { get; set; }
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public IFirstDisplayPageIndexGetter FirstDisplayPageIndexGetter { get; set; }
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public int? LongTextTitlePosition { get; set; }
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}
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private enum ChangeMoveDirection
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@@ -197,51 +195,6 @@ public class DeckSelectUI : MonoBehaviour
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public bool IsPageMoving { get; private set; }
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public void Initialize(List<DeckGroup> deckGroupList, Format format, bool isVisibleCreateNew, Action<DeckData> onSelectDeck, Action<Format> onChangePage, Action onInitializeFinish, InitOptions initOptions = null)
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{
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if (initOptions == null)
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{
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initOptions = new InitOptions();
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}
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_infoButton.gameObject.SetActive(initOptions.OnClickInfoButton != null);
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_canUseNonPossessionCard = initOptions.CanUseNonPossessionCard;
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UIEventListener uIEventListener = UIEventListener.Get(_flickCollider.gameObject);
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uIEventListener.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener.onDrag, (UIEventListener.VectorDelegate)delegate(GameObject g, Vector2 v)
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{
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OnDragPanel(v);
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});
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UIEventListener uIEventListener2 = UIEventListener.Get(_rightButton.gameObject);
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uIEventListener2.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener2.onClick, (UIEventListener.VoidDelegate)delegate
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{
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NextPage();
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});
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UIEventListener uIEventListener3 = UIEventListener.Get(_leftButton.gameObject);
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uIEventListener3.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener3.onClick, (UIEventListener.VoidDelegate)delegate
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{
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PrevPage();
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});
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if (initOptions.OnClickInfoButton != null)
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{
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UIEventListener uIEventListener4 = UIEventListener.Get(_infoButton.gameObject);
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uIEventListener4.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener4.onClick, (UIEventListener.VoidDelegate)delegate
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{
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initOptions.OnClickInfoButton.Call();
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});
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}
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OnSelectDeck = onSelectDeck;
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OnChangePage = onChangePage;
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_deckTables[0] = new DeckTable(_deckTableGrids[0], _deckFrameOriginal, OnClickDeck, OnDragPanel, initOptions.OnUpdateDeckUICustomize);
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_deckTables[1] = new DeckTable(_deckTableGrids[1], _deckFrameOriginal, OnClickDeck, OnDragPanel, initOptions.OnUpdateDeckUICustomize);
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_cautionLabel.gameObject.SetActive(value: false);
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Action onSettingDeckListFinish = delegate
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{
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_isInitialized = true;
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onInitializeFinish.Call();
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};
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UpdateDeckView(deckGroupList, format, isVisibleCreateNew, onSettingDeckListFinish, initOptions.PrimaryFirstDisplayDeck, initOptions.FirstDisplayPageIndexGetter);
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}
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public void UpdateDeckView(List<DeckGroup> deckGroupList, Format format, bool isVisibleCreateNew, Action onSettingDeckListFinish = null, DeckData primaryFirstDisplayDeck = null, IFirstDisplayPageIndexGetter firstDisplayPageIndexGetter = null)
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{
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List<DeckData> list = new List<DeckData>();
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