using UnityEngine;

// PASS-8/Phase-1 STUB: 253-line battle-start intro UI. Only referenced from
// SBattleLoad.cs:249 as a GetComponent<>() attach that immediately calls SetUp(this).
// Held on BattleManagerBase.BattleStartControl field (nulled at battle start/end).
// Headless never runs the intro animation.
public class BattleStartControl : MonoBehaviour
{
    public void SetUp(SBattleLoad load) { }
}
