// AUTO-GENERATED (m1_baseclauses) — re-establish dropped base clauses for net-new stubs.
// Members live in the sibling <Type>.g.cs (base-less); this file only carries inheritance.
using UnityEngine;

namespace Wizard.Battle.Touch { public partial class AttackTargetSelectTouchProcessor : CardTouchProcessorBase { } }
namespace Wizard.Battle.View { public partial class BattleEnemyView : BattlePlayerViewBase { } }
namespace Wizard.Battle.UI { public partial class BattleLogItem : MonoBehaviour { } }
namespace Wizard.Battle.View { public partial class BattlePlayerView : BattlePlayerViewBase { } }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.UI { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor : ChoiceTouchProcessor { } }
namespace Wizard.UI.Profile { }
namespace Wizard.Story.ChapterSelection { public partial class CommonPrefabContainer : MonoBehaviour { } }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard { public partial class DeckUpdateTask : BaseTask { } }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.UI.Dialog { }
namespace Wizard.UI.Dialog { }
namespace Wizard.UI.Dialog { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.View { public partial class EnemyClassBattleCardView : ClassBattleCardViewBase { } }
namespace Wizard.Battle.View { public partial class FieldBattleCardView : BattleCardView { } }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.Touch { public partial class FusionWaitProcessor : SetCardProcessor { } }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.UI.Dialog.ImageSelection { public partial class ImageSelection : MonoBehaviour { } }
namespace Wizard { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.View { public partial class NonDialogPopup : MonoBehaviour { } }
namespace Wizard.Battle.View { public partial class NullClassBattleCardView : NullBattleCardView { } }
namespace Wizard.Battle.View { public partial class NullEnemyBattleView : BattleEnemyView { } }
namespace Wizard.Battle.View { public partial class NullFieldBattleCardView : FieldBattleCardView { } }
namespace Wizard.Battle.View { public partial class NullPlayerBattleView : BattlePlayerView { } }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.UI.Profile { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View { public partial class PlayerClassBattleCardView : ClassBattleCardViewBase { } }
namespace Wizard.RoomMatch { }
namespace Wizard.RoomMatch { }
namespace Wizard.RoomMatch { }
namespace Wizard.Battle.UI { }
namespace Wizard.RoomMatch { public partial class RoomBase : MonoBehaviour { } }
namespace Wizard.RoomMatch { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.View { public partial class SpellBattleCardView : BattleCardView { } }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.UI.Common { public partial class TabList : MonoBehaviour { } }
namespace Wizard.Battle.Tutorial { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Battle.View { public partial class UnitBattleCardView : BattleCardView { } }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.UI { }
