// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\OpponentMulliganDrawCardVfx.cs
using System.Collections.Generic;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class OpponentMulliganDrawCardVfx
{
        private const float CARD_SORT_OFFSET = 220f;
        private const float FIRST_CARD_POSITION_X = 180f;
        private const float CARD_POSITION_Y = 500f;
        private const float CARD_POSITION_Z = -50f;
        private static readonly Vector3 CARD_ROTATION;
        public OpponentMulliganDrawCardVfx(IEnumerable<BattleCardBase> drawCards) { }
        private void CardDrawPrepare(IEnumerable<BattleCardBase> drawCards) { }
        private VfxBase MoveSpinVfx(IEnumerable<BattleCardBase> drawCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
