// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BishopInfomationUI.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class BishopInfomationUI
{
        private new BattlePlayerBase _player;
        private IBattlePlayerView _opponentBattlePlayerView;
        private readonly float HANDCARD_YPOSITION;
        private readonly float INPLAYCARD_YPOSITION;
        private readonly float HANDCARD_XPOSITION;
        private readonly float INPLAYCARD_XPOSITION;
        private readonly float INFORMATION_UI_HIGHT;
        private readonly Vector3 BISHOP_INFORMATION_LOACL_POSITION;
        private const string BISHOP_INFORMATION_PATH = "UI/Battle/ClassInfomation_7";
        private const string BISHOP_INFORMATION_UI_PREFAB_PATH = "UI/Battle/BishopSummonInfomation";
        private const string BISHOP_INFORMATION_UI_CHILD = "BishopSummonInfomation_";
        private bool _isPressing;
        private List<BishopSummonTokenInfomationUI> _loadingTokenInfoUIList;
        public BishopInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, IBattlePlayerView battleEnemyView, int orderCount, int totalInfoNum) : base(battlePlayerBase, battlePlayerView, orderCount, totalInfoNum) { }
        public void ShowInfomation(bool playEffect) { }
        public void HideInfomation() { }
        public void HideOtherInfomation() { }
        public void HideAllInfomation() { }
        protected void ShowAlert() { }
        protected void HideAlert() { }
        public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void SetUpEvent(BattlePlayerBase player) { }
        public void Recovery() { }
        private void ShowInfo() { }
        private void SetTokenInfoUIPosition(GameObject tokenInfoUIObj, bool isInHand, int summonCardIndex) { }
        private void HideInfo() { }
        private void HideAllInfo() { }
        private IEnumerable<BattleCardBase> SelectSummonChantField(IEnumerable<BattleCardBase> cardList) => default!;
        private List<int> GetLastWordSummonCard(BattleCardBase ownerCard) => default!;
        private void WaitUntilLoadTexture() { }
}
}
