// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\DeckTouchProcessor.cs
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Touch
{
public partial class DeckTouchProcessor
{
        private readonly IBattlePlayerView _battlePlayerView;
        private readonly InputMgr _inputMgr;
        private bool AlwaysShowStatusPanel { get; set; }
        public DeckTouchProcessor(IBattlePlayerView battlePlayerView, InputMgr inputMgr) { }
        public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxWith<ITouchProcessor> End() => default!;
        public bool CheckIsEnd() => default!;
}
}
