using UnityEngine;

namespace Wizard.Dialog.DataLink;

public class IdPasswordInput : MonoBehaviour
{
	[SerializeField]
	public UIInputWizard _idInput;

	[SerializeField]
	public UIInputWizard _passwordInput;

	public void ResetInputValue()
	{
		_idInput.value = string.Empty;
		_passwordInput.value = string.Empty;
	}
}
