// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\LoadAndPlayEffectVfx.cs
using System;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class LoadAndPlayEffectVfx
{
        public string LoadFileName { get; set; }
        public WaitLoadEffectAndSetSeVfx WaitLoadEffectAndSetSeVfxData { get; set; }
        public PlayEffectAndSeVfx PlayEffectAndSeVfxData { get; set; }
        public LoadAndPlayEffectVfx(string fileName, string criSeName, Transform baseTransform, float waitTime) { }
        public LoadAndPlayEffectVfx(string fileName, string criSeName, Transform baseTransform, float waitTime, bool isFollowAll) { }
        public LoadAndPlayEffectVfx(string fileName, string criSeName, Vector3 position, float waitTime, int layer = -1) { }
        public LoadAndPlayEffectVfx(string fileName, string criSeName, Func<Vector3> getPosition, float waitTime, int layer = -1) { }
        private void Setup(string fileName, string criSeName, Func<Vector3> getPosition, float waitTime, int layer = -1) { }
        private void Setup(string fileName, string criSeName, Transform transform, float waitTime, bool isFollowAll) { }
}
}
