// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DamageVfx.cs
using System.Collections;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class DamageVfx
{
        public const int STRONG_DAMAGE_VALUE = 7;
        private const float KNOCKBACK_AMOUNT = 0.1f;
        protected string _effectName { get; set; }
        public DamageVfx(IBattleCardView targetCardView, int damage) : base(targetCardView) { }
        protected Vector3 GetKnockbackDirection(IBattleCardView targetCardView) => default!;
        protected void SetupNumberAnimation(int value) { }
        private IEnumerator KnockbackByDamage(IBattleCardView cardView, float targetLocalY, float moveTime) => default!;
        private float Interp(float[] pts, float t) => default!;
}
}
