// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\TurnStartEvolveVfx.cs
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class TurnStartEvolveVfx
{
        private readonly GameObject _epPanel;
        private readonly bool _firstEvolve;
        public TurnStartEvolveVfx(GameObject epPanel, bool firstEvolve = false) { }
        private VfxBase EvolutionPossibleEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
