// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\ChoiceBraveTouchProcessor.cs
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Touch
{
public partial class ChoiceBraveTouchProcessor
{
        public bool EnableCancel;
        public ChoiceBraveTouchProcessor(BattleManagerBase battleMgr, BattleCardBase card, List<SkillBase> choiceSkills) : base(battleMgr, card, battleMgr.TouchControl.GetPrediction(), choiceSkills, isEvolve: false, isChoiceBrave: true) { }
        public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxWith<ITouchProcessor> End() => default!;
}
}
