public class DepthBlurAndBloom
{
	public enum DofFocalType
	{
		Transform,
		Position,
		Point
	}

	public enum DofBlur
	{
		Horizon,
		Mixed,
		Disc,
		BallBlur
	}

	public enum DofQuality
	{
		OnlyBackground = 1,
		BackgroundAndForeground = 5
	}

	public enum DofTransformTarget
	{
		Character0,
		Character1,
		Character2,
		Character3,
		Character4,
		Character5,
		Character6,
		Character7,
		Character8,
		Character9,
		Character10,
		Character11,
		Character12,
		Character13,
		Character14,
		Character15,
		Character16,
		Character17,
		Character18
	}
}
