// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection\StoryChapterSelectionUtility.cs
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard.Story.ChapterSelection
{
public partial class StoryChapterSelectionUtility
{
        public static TopBar CreateTopBar(GameObject parent, SelectedStoryInfo storyInfo, UIManager.ChangeViewSceneParam changeViewSceneParam, int sortingOrder) => default!;
        public static UIManager.ViewScene GetBackScene(SelectedStoryInfo storyInfo) => default!;
        public static TitlePanelBase CreateTitlePanel(GameObject parent, CharaInfoPanel charaInfoPrefab, SectionInfoPanel sectionInfoPrefab, SelectedStoryInfo storyInfo) => default!;
        private static TitlePanelBase CreateCharaInfoPanel(GameObject parent, CharaInfoPanel prefab, int charaId) => default!;
        private static TitlePanelBase CreateSectionInfoPanel(GameObject parent, SectionInfoPanel prefab, string sectionName) => default!;
        public static AreaSelInfo CreateChapterRewardPanel(GameObject parent, AreaSelInfo prefab) => default!;
        public static IEnumerator StoryInfoTaskCoroutine(SelectedStoryInfo storyInfo) => default!;
        public static IEnumerator LoadAiMasterCoroutine(IReadOnlyList<StoryChapterData> chapterDatas) => default!;
        private static List<AICsvLoadingInfo> GetAiMasterLoadInfos(IReadOnlyList<StoryChapterData> chapterDatas) => default!;
        public static void RegisterMaintenanceChapters(IReadOnlyList<StoryChapterData> chapterDatas) { }
        private static void RegisterMaintenanceChapter(StoryChapterData chapterData) { }
        private static bool IsMaintenanceChapter(StoryChapterData chapterData) => default!;
        private static bool IsMaintenanceAiDeck(int aiId) => default!;
        public static void RegisterStoryBattleDeck(DeckData deck) { }
        public static void RegisterStoryBattleData(BattleSettingData data) { }
}
}
