using System.Collections.Generic;

namespace Wizard;

public class AIWhenPlayEvo : AIWhenPlayTagArgument
{
	protected override bool _isSelectCountImplemented => true;

	public AIWhenPlayEvo(string text)
		: base(text)
	{
	}

	public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
	{
		List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
		if (targetsFromField != null && targetsFromField.Count > 0)
		{
			AIAutoEvolutionSimulationUtility.AutoEvolution(field, targetsFromField, playPtn, situation, base.SelectType);
		}
	}

	protected override void CreateLegalSelectTypes()
	{
		base.LegalSelectTypes = new AIScriptTokenArgType[4]
		{
			AIScriptTokenArgType.ALL_SELECT,
			AIScriptTokenArgType.RANDOM_SELECT,
			AIScriptTokenArgType.TARGET_SELECT,
			AIScriptTokenArgType.SECOND_TARGET_SELECT
		};
	}

	public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
	{
		return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead);
	}

	protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
	{
		return field.CardListSet.BothInplayCards;
	}
}
