// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\OpponentDrawCardToHandVfx.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class OpponentDrawCardToHandVfx
{
        private const float CARD_OPEN_WAIT_TIME = 0.3f;
        private const float CARD_SORT_OFFSET = 220f;
        private const float FIRST_CARD_POSITION_X = 180f;
        private const float CARD_POSITION_Y = 50f;
        private const float CARD_POSITION_Z = -50f;
        private const float CARD_MOVE_TIME = 0.2f;
        private static readonly Vector3 CARD_ROTATION;
        public OpponentDrawCardToHandVfx(IEnumerable<BattleCardBase> drawnCards, float inHandTime, bool isOpenDrawSkill = false, bool skipShuffle = false) { }
        public VfxBase MoveOpenCenter(IEnumerable<BattleCardBase> drawCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
