namespace Wizard;

public class StoryAISettingData
{
	public int EnemyAiId { get; private set; }

	public int DeckId { get; private set; }

	public int StyleId { get; private set; }

	public int EmoteId { get; private set; }

	public int LogicLevel { get; private set; }

	public bool UseInnerEmote { get; private set; }

	public StoryAISettingData(string[] columns)
	{
		int num = 0;
		EnemyAiId = AIScriptParser.ParseInt(columns[num++]);
		DeckId = AIScriptParser.ParseInt(columns[num++]);
		StyleId = AIScriptParser.ParseInt(columns[num++]);
		EmoteId = AIScriptParser.ParseInt(columns[num++]);
		LogicLevel = AIScriptParser.ParseInt(columns[num++]);
		UseInnerEmote = AIScriptParser.ParseInt(columns[num++]) > 0;
	}
}
