using UnityEngine;
using Wizard.Battle.View.Vfx;

public class NullTurnPanelControl : ITurnPanelControl
{
	public GameObject GameObject => null;

	public void Initialize(bool isEvoEnableP = true, bool isEvoEnableE = true)
	{
	}

	public void StartUI(int turn, int evo, bool isP)
	{
	}

	public VfxBase LoadResource()
	{
		return NullVfx.GetInstance();
	}
}
