// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\UIManager.cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BestHTTP;
using Cute;
using UnityEngine;
using Wizard;
using Wizard.Battle.View.Vfx;
using Wizard.Dialog.Setting;
using Wizard.UI.ReportToManagement;
public partial class UIManager
{
public partial class ChangeViewSceneParam
{
        public Action OnBeforeChange { get; set; }
        public Action OnChange { get; set; }
        public float WaitTime { get; set; }
        public bool IsFadeout { get; set; }
        public bool IsInactive_AllView { get; set; }
        public bool IsInactive_CurrentView { get; set; }
        public List<ViewScene> InactiveViewList { get; set; }
        public bool IsDestroy_CurrentView { get; set; }
        public bool IsDestroy_AllDialog { get; set; }
        public bool IsShow_LoadingIcon { get; set; }
        public bool IsShow_CardIntroduction { get; set; }
        public bool IsSimpleChange { get; set; }
        public int MyPageMenuIndex { get; set; }
        public bool IsCutCardMotion { get; set; }
        public bool IsUpdateFooterMenuTexture { get; set; }
        public Action<GameObject> BeforeOpening { get; set; }
        public Action OnFinishChangeView { get; set; }
        public ChangeViewSceneParam() { }
        public void NotWait() { }
}
}
