// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\CardTouchProcessorBase.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Touch
{
public partial class CardTouchProcessorBase
{
        protected readonly BattleManagerBase _battleMgr;
        protected readonly BattlePlayer _battlePlayer;
        protected readonly BattleCardBase _firstTouchCard;
        protected IEnumerable<BattleCardBase> _targetCards;
        protected GameObject _lastFocusedObject;
        protected BattleCardBase _lastFocusedCard;
        protected InputMgr _inputMgr;
        public CardTouchProcessorBase(BattleManagerBase battleMgr, BattleCardBase touchCard, InputMgr inputMgr) { }
        public virtual VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxWith<ITouchProcessor> End() => default!;
        private BattleCardBase GetBattleCardFromObject(GameObject cardObject) => default!;
        public virtual bool CheckIsEnd() => default!;
        protected virtual void SetupTouchProcessorEvents() { }
        protected VfxBase CreateOpenCardDetailVfx(BattleCardBase targetCard, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
