// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\PlayerDrawCardVfx.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class PlayerDrawCardVfx
{
        private const float MAX_Z_POSITION_MULTIPLIER = 7f;
        public PlayerDrawCardVfx(IEnumerable<BattleCardBase> drawCards, bool isOpenDrawSkill = false) { }
        private VfxBase CardOpenVfx(IEnumerable<BattleCardBase> drawCards, bool isOpenDrawSkill = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
