// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ForecastDamageIconAttachVfx.cs
using UnityEngine;
using Wizard.Battle.Resource;
namespace Wizard.Battle.View.Vfx
{
public partial class ForecastDamageIconAttachVfx
{
        public const string ICON = "forecast_damage";
        private readonly int _damage;
        protected string ResourcePath { get; set; }
        protected string FORECAST_ICON_NAME { get; set; }
        public ForecastDamageIconAttachVfx(int damage, IBattleCardView view, IBattleResourceMgr resourceMgr) { }
        protected void Setup(GameObject iconObject) { }
}
}
