// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DeckOutWinVfx.cs
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class DeckOutWinVfx
{
        public static readonly Vector3 CARD_EFFECT_POSITION;
        private static readonly float MOVE_TIME;
        private static readonly float EFFECT_TIME;
        private static readonly float EFFECT_DELAY_TIME;
        private static readonly float EFFECT_MOVE_TIME;
        private static readonly string DECK_OUT_WIN_EFFECT;
        private static readonly string DECK_OUT_EFFECT;
        private static readonly string SE_DECK_OUT_WIN;
        private static readonly Color CARD_COLOR;
        public DeckOutWinVfx(BattlePlayerBase battlePlayer) { }
}
}
