using System.Collections.Generic;
using Wizard;

public class BattleFinishParam : BaseParam
{
	public int class_id;

	public int total_turn;

	public int evolve_count;

	public int enemy_evolve_count;

	public int battle_result;

	public int is_retire;

	public Dictionary<string, int> mission;

	public string recovery_data;

	public int SDTRB;

	public string[] prosessing_time_data;
}
