namespace Wizard;

public enum AIPolicyType
{
	None,
	EpValue,
	ModUnitRate,
	UnitBonus,
	PlayptnBonus,
	PlayBreak,
	BarrierBonus,
	AllyPlayBonus,
	AllyPlayBonusRate,
	DisableLethalCheck,
	DelayTurnEndTime,
	SetReferenceId,
	SetReferenceTribe,
	EmoOnTurnEnd,
	EmoOnTurnStart,
	EmoOnLeaderDamaged,
	PlayerEmoOnTurnEnd,
	PlayerEmoOnTurnStart,
	PlayerEmoOnLeaderDamaged,
	MoveFirstBonus,
	GameStartAttachTag
}
