using UnityEngine;

namespace Wizard;

public class RedEtherCampaignMissionLabel : MonoBehaviour
{
	[SerializeField]
	public UILabel _missionName;

	[SerializeField]
	public UILabel _redEtherCount;

	public void Initialize(RedEtherCampaignResultData.ClearMissionInfo info)
	{
		_missionName.text = info.MissionText;
		_redEtherCount.text = "+" + info.RedEther;
	}
}
