// AUTHORED SHIM (not copied). Closure stubs for NESTED types whose unqualified
// references survive in net-new generated no-op shells. The generator emits each
// shell as a base-less `partial class` (it never re-emits the decomp base clause),
// so a derived view that referenced an inherited nested type (e.g. UnitBattleCardView
// using BattleCardView.BuildInfo) loses the inheritance path and the name resolves
// only at NAMESPACE scope. Declaring these top-level in the decomp namespace lets the
// shell's signatures resolve. Safe because nothing crosses the engine boundary with
// these types (zero CS0029 mismatches) — they exist purely so the no-op shells compile.

namespace Wizard.Battle.View
{
    // nested in BattlePlayerViewBase (decomp); referenced unqualified by BattlePlayerView shell.
    public class BattleDialog { }
    public enum BattleDialogItem { Menu, Retire }
    // nested in BattleCardView/BattleCardBase (decomp); referenced unqualified by *BattleCardView shells.
    public class BuildInfo { }
}

namespace Wizard.Battle.UI
{
    // private delegate nested in BattleLogUtility (decomp); referenced by its generated partial.
    public delegate string FuncGetCantAttackText();
}

namespace Wizard.RoomMatch
{
    // nested enum in PlayerController (decomp); referenced by PlayerControllerForOwn shell.
    public enum ROOM_URI { }
}

namespace Wizard.RoomMatch
{
    // referenced as field/param types by the watch/replay controller shells (off battle path).
    public class TwoPickWatchData { }
    public partial class ReplayDataHandler { }
}

namespace Wizard.Battle.View.Vfx
{
    // VfxBase subclass declared in StartPickCardVfx.cs (decomp); referenced as a type by StartSummonCardVfx shell.
    public class WaitUntilCardIsQueuedToBePlayedVfx { }
}
