// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\PlayEffectVfx.cs
using System;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class PlayEffectVfx
{
        private Func<GameObject> _getLoadedEffectObject;
        private Func<Vector3> _getPosition;
        protected GameObject _effectObject;
        private Effect _effect;
        private Transform _targetTransform;
        private int _layer;
        public bool IsEffectEnd { get; set; }
        public bool IsFollow { get; set; }
        public bool IsFollowPosition { get; set; }
        public bool IsFollowAll { get; set; }
        public Func<GameObject> GetLoadedGameObject { get; set; }
        public PlayEffectVfx(Func<GameObject> getLoadedEffectObject, Transform baseTransform, bool isFollow = false, bool isFollowPosition = false, bool isFollowAll = false) { }
        public PlayEffectVfx(Func<GameObject> getLoadedEffectObject, Vector3 position, bool isFollow = false, bool isFollowPosition = false) { }
        public PlayEffectVfx(Func<GameObject> getLoadedEffectObject, Func<Vector3> getPosition, bool isFollow = false, bool isFollowPosition = false, int layer = -1) { }
        private void Setup(Func<GameObject> getLoadedEffectObject, Func<Vector3> getPosition) { }
        public void Play() { }
        public void UpdateEffect() { }
        public void RemoveCheck() { }
        public void FollowTarget() { }
        public void DestroyEffect() { }
}
}
