using System.Collections.Generic;

namespace Wizard;

public class AIOtherEvoEvo : AIOtherEvoTagArgument
{
	public AIOtherEvoEvo(string text)
		: base(text)
	{
	}

	protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
	{
		base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
		if (targets != null)
		{
			AIAutoEvolutionSimulationUtility.AutoEvolution(field, targets, playPtn, situation, base.SelectType);
		}
	}

	protected override List<AIVirtualCard> GetTargets(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
	{
		List<AIVirtualCard> targets = base.GetTargets(tagOwner, field, playPtn, situation);
		targets?.RemoveAll((AIVirtualCard c) => c.IsEvolution);
		return targets;
	}

	public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
	{
		return false;
	}

	protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
	{
		return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.TargetFilters, playPtn, situation, isBlockDead);
	}

	protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
	{
		return field.AllyInplayCards;
	}

	protected override void CreateLegalSelectTypes()
	{
		base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
	}
}
