// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\OpenCardFromHandVfx.cs
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class OpenCardFromHandVfx
{
        private const float CARD_CENTER_STOP_TIME = 0.3f;
        private const float WAIT_TIME = 0.5f;
        private const float PARENT_TRANSFORM_SCALE = 0.001953125f;
        private static readonly Vector3 CARD_TRANSFORM_POSITION;
        public OpenCardFromHandVfx(IBattleCardView cardView, bool isLegent) { }
        private void PlayCardOpenEffect(IBattleCardView cardView, bool isLegend) { }
}
}
