// AUTHORED SHIM (not copied). Final loose ends for the M1 compile: (1) namespace
// "anchors" -- empty `using` targets in tangentially-copied files reference these
// namespaces, which must merely exist; a single internal anchor type declares them.
// (2) a few concrete tangential types referenced directly. (3) minimal third-party
// serialization/SDK surface. None is on the battle-resolution path.

namespace Wizard.AutoTest { internal class _ShimAnchor { } }
namespace Wizard.Title { internal class _ShimAnchor { } }
namespace Wizard.ErrorDialog { internal class _ShimAnchor { } }
namespace Wizard.Bingo { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TaskData.ItemPurchase { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TaskData.SpotCardExchange { internal class _ShimAnchor { } }

// These are NAMESPACES (used as `using` targets in copied files), not types.
namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter { internal class _ShimAnchor { } }
namespace Wizary.StorySelectionWorld { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick { internal class _ShimAnchor { } }

// IManager: a Cute manager interface implemented by NetworkManager/ResourcesManager.
namespace Cute { public interface IManager { } }

// ---- third-party serialization / SDK (minimal surface) ----
namespace MessagePack
{
    public static class MessagePackSerializer
    {
        public static byte[] Serialize<T>(T obj) => new byte[0];
        public static T Deserialize<T>(byte[] bytes) => default;
        public static string ToJson(byte[] bytes) => "";
        public static byte[] FromJson(string json) => new byte[0];
    }
}

namespace MiniJSON
{
    public static class Json
    {
        public static object Deserialize(string json) => null;
        public static string Serialize(object obj) => "";
    }
}

namespace Steamworks
{
    // Steam callback wrapper. Engine constructs via Callback<T>.Create(handler).
    public sealed class Callback<T>
    {
        public delegate void DispatchDelegate(T param);
        public static Callback<T> Create(DispatchDelegate func) => new Callback<T>();
    }
    public enum EResult { k_EResultOK = 1 }
    public struct AppId_t
    {
        public uint m_AppId;
        public AppId_t(uint v) { m_AppId = v; }
        public static explicit operator AppId_t(uint v) => new AppId_t(v);
        public override string ToString() => m_AppId.ToString();
    }
    public struct CSteamID { public ulong m_SteamID; }
    public struct HAuthTicket { }
    public struct SteamNetworkingIdentity { }
    // Microtransaction auth response struct (callback payload).
    public struct MicroTxnAuthorizationResponse_t
    {
        public AppId_t m_unAppID;
        public ulong m_ulOrderID;
        public byte m_bAuthorized;
    }
    public struct GetAuthSessionTicketResponse_t
    {
        public HAuthTicket m_hAuthTicket;
        public EResult m_eResult;
    }
    // Steam warning-message hook delegate.
    public delegate void SteamAPIWarningMessageHook_t(int severity, System.Text.StringBuilder debugText);

    public static class SteamAPI
    {
        public static bool Init() => false;
        public static bool RestartAppIfNecessary(AppId_t appId) => false;
        public static void RunCallbacks() { }
        public static void Shutdown() { }
    }
    public static class SteamUser
    {
        public static HAuthTicket GetAuthSessionTicket(byte[] pTicket, int cbMaxTicket, out uint pcbTicket, ref SteamNetworkingIdentity identity) { pcbTicket = 0; return default; }
        public static CSteamID GetSteamID() => default;
    }
    public static class SteamUtils { public static AppId_t GetAppID() => default; }
    public static class SteamClient { public static void SetWarningMessageHook(SteamAPIWarningMessageHook_t hook) { } }
}

// AOT P/Invoke callback attribute (IL2CPP) + StandaloneFileBrowser anchor.
namespace AOT
{
    public sealed class MonoPInvokeCallbackAttribute : System.Attribute
    {
        public MonoPInvokeCallbackAttribute(System.Type type) { }
    }
}
namespace SFB
{
    public struct ExtensionFilter
    {
        public string Name;
        public string[] Extensions;
        public ExtensionFilter(string name, params string[] extensions) { Name = name; Extensions = extensions; }
    }
    public static class StandaloneFileBrowser
    {
        public static string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) => System.Array.Empty<string>();
        public static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect) => System.Array.Empty<string>();
    }
}

// ---- third-party SDK namespace anchors (referenced via `using`) ----
namespace Facebook { internal class _ShimAnchor { } }
namespace Facebook.Unity
{
    public interface ILoginResult
    {
        string Error { get; }
        bool Cancelled { get; }
        string RawResult { get; }
    }
    public delegate void FacebookDelegate<T>(T result);
    public class AccessToken { public string TokenString => ""; public string UserId => ""; public static AccessToken CurrentAccessToken => null; }
    public static class FB
    {
        public static bool IsLoggedIn => false;
        public static void LogInWithReadPermissions(System.Collections.Generic.List<string> permissions, FacebookDelegate<ILoginResult> callback) { }
        public static void LogOut() { }
    }
}
namespace RedShellSDK
{
    public static class RedShellSDK
    {
        public static void SetApiKey(string apiKey) { }
        public static void SetUserId(string userId) { }
        public static void SetVerboseLogs(bool verbose) { }
        public static System.Collections.IEnumerator MarkConversion() { yield break; }
        public static System.Collections.IEnumerator LogEvent(string type) { yield break; }
    }
}
namespace ZXing
{
    public enum BarcodeFormat { QR_CODE, AZTEC, CODE_128, EAN_13 }
    public sealed class Result { public string Text => ""; }
    public class BarcodeWriter
    {
        public BarcodeFormat Format { get; set; }
        public ZXing.QrCode.QrCodeEncodingOptions Options { get; set; }
        public UnityEngine.Color32[] Write(string contents) => System.Array.Empty<UnityEngine.Color32>();
    }
    public class BarcodeReader
    {
        public bool AutoRotate { get; set; }
        public bool TryHarder { get; set; }
        public Result Decode(UnityEngine.Color32[] rawColor, int width, int height) => null;
    }
}
namespace ZXing.QrCode
{
    public class QrCodeEncodingOptions
    {
        public ZXing.QrCode.Internal.ErrorCorrectionLevel ErrorCorrection { get; set; }
        public int Width { get; set; }
        public int Height { get; set; }
        public int Margin { get; set; }
    }
}
namespace ZXing.QrCode.Internal { public enum ErrorCorrectionLevel { L, M, Q, H } }
