// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EvolveUnitMaskCardInPlayVfx.cs
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class EvolveUnitMaskCardInPlayVfx
{
        private readonly IBattleCardView _cardView;
        private readonly bool _setParticleShader;
        public EvolveUnitMaskCardInPlayVfx(IBattleCardView cardView, bool setParticleShader = true) { }
        public void Play() { }
}
}
