using UnityEngine;

public class ArenaEntryDialogData : MonoBehaviour
{
	public GameObject BuyDialogObject;

	public UILabel _mainText;

	public UISprite _ticketSprite;

	public UIButton _ticketButton;

	public UIButton _rupyButton;

	public UIButton _crystalButton;

	public UILabel _ticketHaveTitle;

	public UILabel _ticketHaveNum;

	public UILabel _ticketHaveUnit;

	public UILabel _ticketButtonTitle;

	public UILabel _ticketButtonSubTitle;

	public UILabel _ticketButtonUseNum;

	public UILabel _rupyHaveTitle;

	public UILabel _rupyHaveNum;

	public UILabel _rupyHaveUnit;

	public UILabel _rupyButtonTitle;

	public UILabel _rupyButtonSubTitle;

	public UILabel _rupyButtonUseNum;

	public UILabel _crystalHaveTitle;

	public UILabel _crystalHaveNum;

	public UILabel _crystalHaveUnit;

	public UILabel _crystalButtonTitle;

	public UILabel _crystalButtonSubTitle;

	public UILabel _crystalButtonUseNum;
}
