// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\VampireInfomationUI.cs
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class VampireInfomationUI
{
        private int _classLife;
        private bool _isForceBerserk;
        private UILabel _label1;
        private UILabel _label2;
        private GameObject _chainSprite;
        public void ShowInfomation(bool playEffect) { }
        public void HideInfomation() { }
        protected void ShowAlert() { }
        protected void HideAlert() { }
        public VampireInfomationUI(BattlePlayerBase player, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(player, battlePlayerView, orderCount, totalInfoNum) { }
        public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void SetUpEvent(BattlePlayerBase player) { }
        public void Recovery() { }
        private VfxBase UpdateRevengeCount(bool isNowForceVerserk, bool isPlayer = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo) { }
}
}
