// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\CostChangeVfx.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class CostChangeVfx
{
        private const string COST_DOWN_EFFECT = "stt_act_costdown_1";
        private const string COST_DOWN_EFFECT_SE = "se_stt_act_costdown_1";
        private const string COST_UP_EFFECT = "stt_act_costup_1";
        private const string COST_UP_EFFECT_SE = "se_stt_act_costup_1";
        private const int LORD_ATOMY_ID = 101541020;
        public CostChangeVfx(List<BattleCardBase> targetList, bool isSpellCharge, List<bool> isCostUpList, bool isStop) { }
}
}
