using System;
using System.Collections.Generic;
using UnityEngine;

public class AreaSelectEffectControlBase : MonoBehaviour
{
	[NonSerialized]
	public Dictionary<int, ParticleSystem> _backGroundEffects = new Dictionary<int, ParticleSystem>();

	[NonSerialized]
	public readonly int BASE_EFFECT_INDEX = -1;

	protected bool IsSetupEnd { get; private set; }

	public virtual void SetupEnd()
	{
		IsSetupEnd = true;
	}

	public virtual void OnChangeSelectChapter(AreaSelectBG areaSelectBG, StorySectionData sectionData, int? sectionClassId, StoryChapterData chapterData, bool isFirstClear)
	{
	}

	public virtual void SetActiveBGEffect(bool effect)
	{
	}
}
