// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\CardVfxCreatorBase.cs
using UnityEngine;
using Wizard.Battle.Resource;
namespace Wizard.Battle.View.Vfx
{
public partial class CardVfxCreatorBase
{
        protected readonly bool _isPlayer;
        protected readonly BattleCardBase _card;
        protected readonly IBattleCardView _battleCardView;
        protected readonly IBattleResourceMgr _resourceMgr;
        private const float REFRESH_CARD_PARAMETER_WAIT_TIME = 0.2f;
        public CardVfxCreatorBase(bool isPlayer, BattleCardBase card, IBattleCardView battleCardView, IBattleResourceMgr resourceMgr) { }
        public virtual VfxBase CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!;
        public virtual VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCardView, bool isFusionMetamorphose) => default!;
        public virtual VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase CreateChangeBuffStatusVfx(VfxBase originalVfx, bool useWait) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateProtectionStart(ProtectionColorType type) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool isSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        protected DamageVfx CreateDamageVfx(int damage, bool isReflectedDamage) => default!;
        public virtual VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public virtual VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
