// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\PlayerMulliganSwapVfx.cs
using System.Collections.Generic;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class PlayerMulliganSwapVfx
{
        private const float CARD_ROT_Z_PLAYER = 280f;
        private const float CARD_ROT_Z_OPPONENT = -100f;
        private IList<BattleCardBase> m_changeList;
        private List<BattleCardBase> _drawCards;
        private List<int> _posIndexList;
        private bool _isPlayer;
        public PlayerMulliganSwapVfx(List<BattleCardBase> newCards, List<int> posList, IList<BattleCardBase> oldCards, bool isPlayer) { }
        private VfxBase BuryAndDrawVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private void PrepareBuryCard() { }
        private VfxBase ReturnOldCardsVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase MoveCardToDeck(BattleCardBase card) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private Vector3 GetCardHolderPos() => default!;
        private float GetCardRotZ() => default!;
}
}
