// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\OpenCardVfx.cs
using System.Collections;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class OpenCardVfx
{
        public const float CARD_MOVE_TIME = 0.4f;
        protected const float CARD_TURN_TIME = 0.39f;
        protected static readonly Vector3 CARD_TRANSFORM_POSITION;
        protected BattleManagerBase _battleManager;
        protected IBattleCardView _cardView;
        protected Vector3 _position;
        protected bool _isLegend;
        protected void Init(IBattleCardView cardView, Vector3 pos, bool isLegend) { }
        protected virtual VfxBase PrepareMoveCard(GameObject cardHolder) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        protected VfxBase MoveCard() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        protected VfxBase MoveCardCenter() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        protected virtual void PlayCardOpenEffect() { }
        protected void cardOpenSoundLg() { }
        protected void cardOpenSound() { }
        protected void cardDrawSound() { }
        public static void RotateToAndShowCardName(IBattleCardView cardView, Hashtable iTweenHash) { }
}
}
