// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Story.ChapterSelection.SelectionProcessing.Main/Parameter.cs
using UnityEngine;
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
{
public partial class Parameter
{
        public MonoBehaviour CoroutineObject { get; set; }
        public CommonPrefabContainer CommonPrefabContainer { get; set; }
        public ScenarioSummary ScenarioSummary { get; set; }
        public SelectedStoryInfo SelectedStoryInfo { get; set; }
        public StoryChapterData ChapterData { get; set; }
        public int ReleasedChapterNum { get; set; }
        public int? ReplayChapterIndex { get; set; }
        public string[] UnlockedSelections { get; set; }
        public DialogBase SubChapterSelectionDialog { get; set; }
        public int? SubChapterId { get; set; }
        public bool? IsPlayVoice { get; set; }
        public ClassCharacterMasterData CharaDataSelectedInSummaryDialog { get; set; }
        public ScenarioTemporaryVoice.DownloadInfo TemporaryVoiceDownloadInfo { get; set; }
        public DialogBase DeckSelectionDialog { get; set; }
        public DeckData DeckData { get; set; }
        public ClassCharacterMasterData ChapterCharaData { get; set; }
        public StoryEntranceType StoryEntranceType { get; set; }
        public StorySectionData SectionData { get; set; }
        public int SectionId { get; set; }
        public int? SectionCharaId { get; set; }
        public int? SectionClassId { get; set; }
        public string ChapterId { get; set; }
        public int? ChapterCharaId { get; set; }
        public int? ChapterClassId { get; set; }
        public Parameter(MonoBehaviour coroutineObject, CommonPrefabContainer commonPrefabContainer, ScenarioSummary scenarioSummary, SelectedStoryInfo selectedStoryInfo, StoryChapterData chapterData, int releasedChapterNum, string[] unlockedSelections, int? replayChapterIndex) { }
}
}
