// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.Main\StoryStarter.cs
using System;
using System.Collections;
using System.Linq;
using Cute;
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
{
public partial class StoryStarter
{
        public void Execute(Parameter param) { }
        private IEnumerator ExecuteCoroutine(Parameter param) => default!;
        private static void RegisterSelectedStoryInfo(Parameter param) { }
        private static IEnumerator RegisterDeckCoroutine(DeckData deckData, bool isFixedDeck, int? chapterClassId) => default!;
        private static IEnumerator GetDefaultDeckCoroutine(int classId, Action<DeckData> finishCallback) => default!;
        private static void RegisterBattleData(StoryChapterData chapterData, int? chapterCharaId) { }
        private static IEnumerator StoryStartTaskCoroutine(SelectedStoryInfo storyInfo) => default!;
        private static void ChangeScene(StoryChapterData chapterData) { }
}
}
