using Wizard.Battle.View.Vfx;

namespace Wizard.Battle.Phase;

public class RecoveryNetworkAfterSubmitMulliganPhase : RecoveryNetworkBeforeSubmitMulliganPhase
{
	public RecoveryNetworkAfterSubmitMulliganPhase(NetworkBattleManagerBase networkBattleMgr, NetworkBattleSender networkBattleSender)
		: base(networkBattleMgr, networkBattleSender)
	{
	}

	public override VfxBase Setup()
	{
		base.Setup();
		return NullVfx.GetInstance();
	}

	public override VfxBase Teardown()
	{
		base.Teardown();
		return NullVfx.GetInstance();
	}
}
