using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class AreaSelectMapIcon
{
	public const int MAPICONLIST_CAPACITY_DEFAULT = 8;

	private readonly string MAP_ICON_EFFECT_NAME_CIRCLE4 = "ef_circle4_add_nor_1";

	private readonly string MAP_ICON_EFFECT_NAME_TWINKLE1 = "ef_twinkle1_add_nor_1";

	private readonly Color32 MAP_ICON_EFFECT_COLOR_CLEARED = new Color32(byte.MaxValue, 192, 64, byte.MaxValue);

	private readonly Color32 MAP_ICON_EFFECT_COLOR_ALREADY_READ_CIRCLE4 = new Color32(78, 95, 125, byte.MaxValue);

	private readonly Color32 MAP_ICON_EFFECT_COLOR_ALREADY_READ_TWINKLE1 = new Color32(190, 218, 242, byte.MaxValue);

	[SerializeField]
	private GameObject MapIconRoot;

	[SerializeField]
	private UISprite MapIconOriginal;

	private List<UISprite> MapIconList;

	private GameObject MapIconEffect;

	public void Init()
	{
	}

	public void Term()
	{
		MapIconEffect = null;
		GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_MAP_MAPICON_CLEARED);
		GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_MAP_MAPICON_NOTCLEARED);
	}

	public void SetupMapIcon(List<StoryChapterData> chapterDataList)
	{
		if (MapIconList != null)
		{
			int i = 0;
			for (int count = MapIconList.Count; i < count; i++)
			{
				UnityEngine.Object.Destroy(MapIconList[i].gameObject);
			}
		}
		MapIconList = new List<UISprite>(8);
		UISprite uISprite = null;
		for (int j = 0; j < chapterDataList.Count; j++)
		{
			if (chapterDataList[j].IsReleased)
			{
				uISprite = UnityEngine.Object.Instantiate(MapIconOriginal);
				if (!(null == uISprite))
				{
					uISprite.transform.parent = MapIconRoot.transform;
					uISprite.transform.localPosition = new Vector3(chapterDataList[j].MapIconPos.x, chapterDataList[j].MapIconPos.y);
					uISprite.transform.localScale = Vector3.one;
					uISprite.name = "mapicon_" + j;
					uISprite.gameObject.SetActive(chapterDataList[j].IsDisplayMapIcon);
					MapIconList.Add(uISprite);
				}
			}
		}
		MapIconOriginal.gameObject.SetActive(value: false);
	}

	public Vector3 GetMapIconPos(int chapterIndex, bool isLocal)
	{
		if (MapIconList == null)
		{
			return Vector3.zero;
		}
		if (chapterIndex < 0 || chapterIndex >= MapIconList.Count)
		{
			return Vector3.zero;
		}
		if (!isLocal)
		{
			return MapIconList[chapterIndex].transform.position;
		}
		return MapIconList[chapterIndex].transform.localPosition;
	}

	public void SetActiveMapIcon(int chapterIndex, bool isActive)
	{
		if (chapterIndex >= 0 && chapterIndex < MapIconList.Count)
		{
			MapIconList[chapterIndex].gameObject.SetActive(isActive);
		}
	}

	public void StartMapIconEffect(StoryChapterData.ChapterClearStatus clearState, int chapterIndex)
	{
		Effect effect = null;
		switch (clearState)
		{
		case StoryChapterData.ChapterClearStatus.Cleared:
			effect = GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_MAP_MAPICON_CLEARED);
			effect.ChangeParticleColor(MAP_ICON_EFFECT_COLOR_CLEARED);
			break;
		case StoryChapterData.ChapterClearStatus.AlreadyRead:
			effect = GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_MAP_MAPICON_CLEARED);
			MotionUtils.ChangeParticleSystemColor(effect.transform.Find(MAP_ICON_EFFECT_NAME_CIRCLE4).gameObject, MAP_ICON_EFFECT_COLOR_ALREADY_READ_CIRCLE4);
			MotionUtils.ChangeParticleSystemColor(effect.transform.Find(MAP_ICON_EFFECT_NAME_TWINKLE1).gameObject, MAP_ICON_EFFECT_COLOR_ALREADY_READ_TWINKLE1);
			break;
		default:
			effect = GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_MAP_MAPICON_NOTCLEARED);
			break;
		}
		MapIconEffect = effect.GetGameObjIns();
		UpdateMapIconEffectPos(chapterIndex);
	}

	public void StopMapIconEffect()
	{
		GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_MAP_MAPICON_CLEARED);
		GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_MAP_MAPICON_NOTCLEARED);
	}

	public void UpdateMapIconEffectPos(int chapterIndex)
	{
		if (MapIconList != null && chapterIndex >= 0 && chapterIndex < MapIconList.Count && !(null == MapIconEffect))
		{
			Vector3 position = MapIconList[chapterIndex].transform.position;
			MapIconEffect.transform.position = position;
		}
	}

	public GameObject GetMapIconObject(int chapterIndex)
	{
		return MapIconList[chapterIndex].gameObject;
	}
}
