// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\UpdateEpVfx.cs
namespace Wizard.Battle.View.Vfx
{
public partial class UpdateEpVfx
{
        private readonly IBattlePlayerView m_view;
        private readonly int m_evolveAbleCount;
        private readonly int m_evolveWaitTurnCount;
        public UpdateEpVfx(IBattlePlayerView battlePlayerView, int evolveAbleCount, int evolveWaitTurnCount) { }
        public void Play() { }
}
}
