using UnityEngine;

public class PaymentBase : MonoBehaviour
{
	public enum RefundWarningType
	{
		NONE,
		WARNING,
		PENALTY
	}

	protected bool IsAlertAgree;

	protected void CallPaymentStartFromAlert(string ProductId)
	{
		IsAlertAgree = true;
		purchaceStart(ProductId, isFromAlert: true);
	}

	public virtual void purchaceStart(string ProductId, bool isFromAlert = false)
	{
	}
}
