// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\MoveToDeckVfx.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class MoveToDeckVfx
{
        private const float MAX_Z_POSITION_MULTIPLIER = 7f;
        private const float CARD_ROT_Z_PLAYER = 280f;
        private const float CARD_ROT_Z_OPPONENT = -100f;
        protected const float CARD_TURN_TIME = 0.2f;
        protected const float CARD_MOVE_TIME = 0.2f;
        private const float EFFECT_ROTATE_DIFF = 5f;
        private bool _isPlayer;
        private Vector3 GetCardHolderPos { get; set; }
        private float GetCardRotZ { get; set; }
        public MoveToDeckVfx(IEnumerable<BattleCardBase> addCards, bool isPlayer) { }
        private VfxBase CreateCardMove(BattleCardBase card, bool makeCardEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
