using Wizard;
using Wizard.Battle.View.Vfx;

public class Skill_force_wrath : SkillBase
{
	public Skill_force_wrath(SkillParameter skillPrm, string option)
		: base(skillPrm, option)
	{
	}

	public override VfxWithLoading Start(CallParameter parameter)
	{
		ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
		foreach (BattleCardBase targetCard in parameter.targetCards)
		{
			VfxBase vfx = targetCard.SkillApplyInformation.GiveForceWrath(parameter.skillProcessor);
			BattleCardBase battleCardBase = targetCard;
			CardParameter baseParameter = base.SkillPrm.ownerCard.BaseParameter;
			BuffInfo buffInfo = new BuffInfo(baseParameter.BaseCardId, baseParameter.NormalCardId, this);
			targetCard.AddBuffInfo(buffInfo);
			if (targetCard.IsClass)
			{
				UpdateClassBuffIfActive(targetCard);
			}
			BuffInfoContainer buffInfoContainer = new BuffInfoContainer(battleCardBase, buffInfo, -1, "", null, 0L);
			base.buffInfoContainer.Add(buffInfoContainer);
			SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer);
			parallelVfxPlayer.Register(vfx);
		}
		VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
		vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
		vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
		return vfxWithLoadingSequential;
	}

	public override VfxWithLoading Stop(SkillProcessor skillProcessor)
	{
		base.Stop(skillProcessor);
		ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
		foreach (BuffInfoContainer item in buffInfoContainer)
		{
			VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveForceWrath();
			parallelVfxPlayer.Register(vfx);
			item._targetCard.RemoveBuffInfo(item._buffInfo);
			if (item._targetCard.IsClass)
			{
				UpdateClassBuffIfActive(item._targetCard);
			}
		}
		buffInfoContainer.Clear();
		return VfxWithLoading.Create(parallelVfxPlayer);
	}

	public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
	{
		targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
		{
			buffInfoContainer.Remove(container);
			return card.SkillApplyInformation.ForceDepriveForceWrath();
		};
	}
}
