using UnityEngine;

public class GachaObj : MonoBehaviour
{
	[SerializeField]
	private Camera m_GachaCamera;

	[SerializeField]
	private GameObject m_GachaLight;

	[SerializeField]
	private GameObject m_GachaBox;

	[SerializeField]
	private GameObject m_ClanLabels;

	[SerializeField]
	private UITexture m_DarkSideTex;

	[SerializeField]
	private UITexture m_BgBlackTex;

	public Camera GachaCamera => m_GachaCamera;

	public GameObject GachaLight => m_GachaLight;

	public GameObject GachaBox => m_GachaBox;

	public GameObject ClanLabels => m_ClanLabels;

	public UITexture DarkSideTex => m_DarkSideTex;

	public UITexture BgBlackTex => m_BgBlackTex;
}
