using System.Collections.Generic;

namespace Wizard;

public class AIOtherDamagedBanish : AITriggerAndTargetFiltersTagBase
{
	private const int SELECT_TYPE_OFFSET = 1;

	public AIScriptTokenArgType SelectType { get; private set; }

	protected override int NON_FILTER_FIRST_OFFSET => 1;

	public AIOtherDamagedBanish(string text)
		: base(text)
	{
	}

	protected override void InitExpressions(string text)
	{
		base.InitExpressions(text);
		SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 1], base.LegalSelectTypes);
	}

	protected override void CreateLegalSelectTypes()
	{
		base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
	}

	protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
	{
		base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
		if (targets != null && targets.Count != 0 && SelectType == AIScriptTokenArgType.ALL_SELECT)
		{
			AIBanishSimulationUtility.BanishAll(targets, situation);
		}
	}
}
