// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\GameObjMgr.cs
using System.Collections.Generic;
using UnityEngine;
using Wizard;
public partial class GameObjMgr
{
        private GameObject m_GameObj;
        private GameObject m_UIContainer;
        private Camera m_UIContainerCamera;
        private GameObject m_SubUIContainer;
        private Camera m_SubUICam;
        private GameObject m_CameraContainer;
        private IList<GameObject> m_AddedUIGameObj;
        public GameObjMgr(GameObject GameObj) { }
        public void CreateUIContainer() { }
        public void DisposeUIGameObj() { }
        public GameObject AddBattleUIContainerChild(GameObject g) => default!;
        public GameObject AddUIContainerChild(GameObject GameObj) => default!;
        public GameObject AddUIContainerChildPrefab(string str) => default!;
        public GameObject AddUIContainerChildPrefab(GameObject GameObj) => default!;
        public GameObject AddSubUIContainerChild(GameObject GameObj) => default!;
        public GameObject AddSubUIContainerChildPrefab(string str) => default!;
        public GameObject AddSubUIContainerChildPrefab(GameObject GameObj) => default!;
        public GameObject AddCameraContainerChild(GameObject GameObj) => default!;
        public GameObject AddCameraContainerChildPrefab(string str) => default!;
        public GameObject AddUIManagerChildPrefab(GameObject gobj) => default!;
        public GameObject AddUIManagerChildPrefab(string str) => default!;
        public NguiObjs AddUIManagerChildPrefab(NguiObjs gobj) => default!;
        public GameObject AddUIManagerRootChildPrefab(GameObject gobj) => default!;
        public GameObject AddUIManagerRootChildPrefab(string str) => default!;
        public GameObject GetGameObj() => default!;
        public GameObject GetUIContainer() => default!;
        public Camera GetUIContainerCam() => default!;
        public GameObject GetSubUIContainer() => default!;
        public Camera GetSubUICamera() => default!;
        public GameObject GetCameraContainer() => default!;
}
