// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\HandCardFrameEffectControl.cs
using System;
using UnityEngine;
namespace Wizard.Battle.View
{
public partial class HandCardFrameEffectControl
{
        public partial struct FrameEffectData { }
        private static readonly FrameEffectData[] FRAME_EFFECT_DATA;
        private const float FRAME_PLAYBACK_SPEED_NORMAL = 0.5f;
        private const float FRAME_PLAYBACK_SPEED_ADDED_EFFECT = 1f;
        private Func<HandCardFrameEffectType> _funcGetFrameEffectType;
        public HandCardFrameEffectType CurrentFrameEffectType { get; set; }
        public HandCardFrameEffectControl(Func<HandCardFrameEffectType> func) { }
        public void Show(GameObject root, HandCardFrameEffectType type = HandCardFrameEffectType.NULL) { }
        public void Hide(GameObject root) { }
        private void InitializeParticle(GameObject root, HandCardFrameEffectType type) { }
        public static HandCardFrameEffectType[] ToStrFrameEffect(string str) => default!;
}
}
