// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\RefreshAttackVfx.cs
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class RefreshAttackVfx
{
        private enum RefreshTarget
        {
        InField,
        InHand,
        InHandParam,
        Max
        }
        private RefreshCardParamBase[] _refresh;
        public RefreshAttackVfx(IBattleCardView targetCardView, int currentAtk, int baseAtk, bool forceUpdate = false, bool isNewReplayMoveTurn = false) { }
        public void Play() { }
        public void InitAnim() { }
        public static Color GetParameterTextColor(int baseValue, int currentValue, int maxValue) => default!;
        public static Color GetParameterAttackFrameColor(int baseValue, int currentValue, int maxValue) => default!;
}
}
