// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\NullBattlePlayerView.cs
using System;
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.View
{
public partial class NullBattlePlayerView
{
        public ITurnEndButtonUI TurnEndButtonUI { get; set; }
        public GameObject EpIcon { get; set; }
        public bool IsSelecting { get; set; }
        public HandViewBase HandView { get; set; }
        public HandControl HandControl { get; set; }
        public BattleCardBase SelectSkillActCard { get; set; }
        public GameObject TurnEndBtn { get; set; }
        public BattleCardBase m_CurrentTarget { get; set; }
        public PlayQueueViewBase PlayQueueView { get; set; }
        public AttackSelectControl AttackSelectControl { get; set; }
        public InPlayViewBase InPlayView { get; set; }
        public GameObject StatusParentPanel { get; set; }
        public GameObject AnchorL { get; set; }
        public GameObject CommonPanel { get; set; }
        public GameObject EpPanel { get; set; }
        public UIGrid HandDeck { get; set; }
        public UIGrid SetDeck { get; set; }
        public GameObject CemeteryParent { get; set; }
        public GameObject BanishParent { get; set; }
        public bool IsNowTurnEnd { get; set; }
        public Action<bool> OnCancelSkillTargetSelect { get; set; }
        public Action<bool> OnCancelPlayCard { get; set; }
        public Action OnSelect { get; set; }
        public Transform ChoiceBraveButtonTransform { get; set; }
        public bool IsShowCantChoiceBraveText { get; set; }
        public NullBattlePlayerView() { }
        public VfxBase Recovery(bool doseFirst, bool isFocusHand) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase RecoveryTurnStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public IList<BattleCardBase> GetSelectCardList() => default!;
        public void ForceStopShowSelect() { }
        public void AllClear(bool popUpClose = false, bool isRemoveSideLog = true, bool isStopDrag = true, bool isResetDetail = true) { }
        public bool IsTouchable() => default!;
        public void LockOnEffectOff() { }
        public void ShowCommonPanel() { }
        public void DragArrowStop(BattleManagerBase battleMgr) { }
        public VfxBase HandUnfocus() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase HandFocus() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public bool ShowAlertMessageTouchCard(ref BattleCardBase hitCard, ref BattleManagerBase battleMgr) => default!;
        public void DisableSettingFlag() { }
        public void HideAlertDialogue() { }
        public void HideAlertDialogue(PanelMgr.BattleAlertType alertType) { }
        public bool IsShowingAlert() => default!;
        public void ClearPlayQueue() { }
        public void ShowAlert(PanelMgr.BattleAlertType AlertType, bool isClass, string text = null) { }
        public VfxBase RearrangeHand() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void StopShowSelect(BattleCardBase actCard, bool isAct, bool isTransformskill = false, bool isNewReplayMoveTurn = false) { }
        public void RegisterPlayCard(BattleCardBase actCard) { }
        public UIButton GetChoiceButtonFromIndex(int index) => default!;
        public GameObject GetCheckFromIndex(int index) => default!;
        public void SetTouchable(bool enable) { }
        public void HideTurnEndButton() { }
        public void SetCancelSkillChoiceTransformCards(BattleCardBase actCard, BattleCardBase transformCard) { }
        public void SetCancelPlayChoiceTransformCards(BattleCardBase actCard, BattleCardBase transformCard) { }
        public void SetCancelPlayCardWithChoice(BattleCardBase actCard, List<BattleCardBase> choiceCards) { }
        public void ReleaseLockOnTarget() { }
        public void ShowChoiceAlert(BattleCardBase card, bool isEvolve, int count, int max) { }
        public void StopChoiceSelectUI() { }
        public void HideCommonPanel() { }
        public void ClearSelectCardList() { }
        public void SetSelectCardList(List<BattleCardBase> list) { }
        public Vector3 GetPPLabelPosition() => default!;
        public Vector3 GetBPLabelPosition() => default!;
        public VfxBase CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public SideLogControl GetSideLogControl(bool isSkillTargetSelect) => default!;
        public VfxBase SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase RecoveryInHandCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase RecoveryBattleUI() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase CreateStopAttackFloatVfx(IBattleCardView battleCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase CreateStopShowSelectVfx(BattleCardBase actCard, bool isAct, bool stopChoiceSelectUiImmediately = true, bool isTransformskill = false, bool isNewReplayMoveTurn = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void ClearSelectSkillActCard() { }
        public VfxBase StartShowSelect(BattleCardBase actCard, SkillBase skill, IEnumerable<BattleCardBase> selectableCards, bool isEvol) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void CancelPlayCard(BattleCardBase actCard, bool isPlay = false, bool isNewReplayMoveTurn = false) { }
        public VfxBase StartShowChoice(BattleCardBase actCard, SkillBase choiceSkill, List<BattleCardBase> choiceCards, bool isEvol, BattleCardBase accelerateCard, bool isChoiceBrave) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void StartShowFusionUI(BattleCardBase actCard, IEnumerable<BattleCardBase> selectableCards, int maxSelectCount, EventDelegate onClickDecision) { }
        public VfxBase RemoveFusionSelectedCardFromHand(List<BattleCardBase> selectedCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void StopFusionUI() { }
        public void Setup(GameObject statusPanel, GameObject uiContainer, GameObject btlContainer, GameObject battle3DContainer) { }
        public VfxBase RecoveryMulligan() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public VfxBase PrepareCardsForAttackSequenceVfx(IBattleCardView attackInitiator, IBattleCardView attackTarget) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void SelectedFusionIngredientCard(int index, bool isActive, int maxSelectCount) { }
        public void UpdateFusionUi(bool isTouchableDecisionButton) { }
        public void SetNotCancelCollider(List<BattleCardBase> cards, bool isEnable) { }
        public void ShowChoiceSelectUI(BattleCardBase actCard, IList<BattleCardBase> choiceCards, SkillBase skill, bool isEvolve, bool isChoiceBrave) { }
        public VfxBase HideCardAttackEffects(IList<BattleCardBase> _targetCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void ShowChoiceBraveButton(bool isNewReplay) { }
        public void UpdateChoiceBraveActivatingEffect(bool isActivating) { }
        public void HideChoiceBraveButton() { }
        public void UpdateChoiceBraveButtonPulsateEffectAndSprite() { }
        public void HideChoiceBraveButtonPulsateEffect() { }
        public VfxBase SetBp(int num) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
