// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\WitchInfomationUI.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class WitchInfomationUI
{
        private new BattlePlayerBase _player;
        private readonly Vector3 SPELL_CHARGE_COUNT_POSITION;
        private bool _isPlayer;
        public WitchInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(battlePlayerBase, battlePlayerView, orderCount, totalInfoNum) { }
        public void ShowInfomation(bool playEffect) { }
        public void HideInfomation() { }
        public void HideOtherInfomation() { }
        public void HideAllInfomation() { }
        protected void ShowAlert() { }
        protected void HideAlert() { }
        public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void SetUpEvent(BattlePlayerBase player) { }
        public void Recovery() { }
        public void SetTouchable(bool flag) { }
        private void ShowCount() { }
        private void HideCount() { }
        private void HideAllCount() { }
        private void SpellBoostCountChange(int count, GameObject SpellBoostCount) { }
        private IEnumerable<BattleCardBase> SelectSpellBoostCard(IEnumerable<BattleCardBase> cardList) => default!;
}
}
