// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\PlayEffectAndSeVfx.cs
using System;
using CriWare;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class PlayEffectAndSeVfx
{
        public int NowStep { get; set; }
        public PlayEffectAndSeVfx(Func<GameObject> getLoadedEffectObject, Transform baseTransform, bool isFollow = false, bool isFollowPosition = false, bool isFollowAll = false) : base(getLoadedEffectObject, baseTransform, isFollow, isFollowPosition, isFollowAll) { }
        public PlayEffectAndSeVfx(Func<GameObject> getLoadedEffectObject, Vector3 position, bool isFollow = false, bool isFollowPosition = false) : base(getLoadedEffectObject, position, isFollow, isFollowPosition) { }
        public PlayEffectAndSeVfx(Func<GameObject> getLoadedEffectObject, Func<Vector3> getPosition, bool isFollow = false, bool isFollowPosition = false, int layer = -1) : base(getLoadedEffectObject, getPosition, isFollow, isFollowPosition, layer) { }
        public void Play() { }
}
}
