// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BishopSummonTokenInfomationUI.cs
using System;
using Cute;
using UnityEngine;
namespace Wizard.Battle.UI
{
public partial class BishopSummonTokenInfomationUI
{
        private UILabel _costLabel;
        private UILabel _attackLabel;
        private UILabel _lifeLabel;
        private UIPanel _panel;
        private UITexture _texture;
        private GameObject _attackLabelRoot;
        private GameObject _lifeLabelRoot;
        private BattleCardBase _chantCardToSummonToken;
        public bool IsLoading { get; set; }
        public void SetUnit(int cost, int attack, int life, int order, int id, BattleCardBase chantCardToSummonToken, Action onLoaded = null) { }
        public void SetAmulet(int cost, int order, int id, BattleCardBase chantCardToSummonToken, Action onLoaded = null) { }
        private void SetCost(int cost) { }
        private void SetAttack(int attack) { }
        private void SetLife(int life) { }
        private void SetSortingOrder(int order) { }
        private void SetTexture(int id, bool isUnit, Action onLoaded) { }
        private void SetOnDrawEvent() { }
        public void SetInfoUIObjectActive(bool isActive) { }
}
}
