using UnityEngine;

namespace Wizard;

public class ExchangeConfirmDialog : MonoBehaviour
{
	[SerializeField]
	private UILabel _exchangeConfirmLabelMainFirst;

	[SerializeField]
	private UILabel _exchangeConfirmLabelMainSecond;

	[SerializeField]
	private UILabel _exchangeConfirmLabelSub;

	public void SetText(string mainTextFirst, string mainTextSecond, string subText)
	{
		_exchangeConfirmLabelMainFirst.text = mainTextFirst;
		_exchangeConfirmLabelMainSecond.text = mainTextSecond;
		_exchangeConfirmLabelSub.text = subText;
	}
}
