// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\SetShortageDeckWinVfx.cs
using Cute;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class SetShortageDeckWinVfx
{
        private static readonly float MOVE_TIME;
        private static readonly float TURN_TIME_1;
        private static readonly float TURN_TIME_2;
        private static readonly float END_WAIT_TIME;
        private static readonly float END_MOVE_TIME;
        private static readonly float MOVE_INTERMEDIATE_TIME;
        public static readonly Vector3 CARD_EFFECT_POSITION;
        public static readonly Vector3 CARD_EFFECT_ROTATION;
        public static readonly Vector3 HALF_ROTATE_Y;
        private static readonly float START_CARD_ROTATE_Y;
        private static readonly float MIDDLE_CARD_ROTATE_Y;
        private static readonly float END_CARD_ROTATE_Y;
        public SetShortageDeckWinVfx(bool isPlayer) { }
}
}
