// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\StartChoiceSelectVfx.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class StartChoiceSelectVfx
{
        private IList<BattleCardBase> _targetCards;
        private BattleCardBase _actCard;
        private BattleCardBase _accelerateCard;
        private readonly Vector3 CARD_REVERSE_ROTATION;
        private readonly Vector3 CHOICE_CARD_SCALE;
        public const float CHOICE_UI_TIME = 0.3f;
        public StartChoiceSelectVfx(BattleCardBase actCard, IList<BattleCardBase> list, SkillBase skill, BattleCardBase accelerateCard, bool isHandSelect, bool isEvolve, bool isChoiceBrave) { }
        private VfxBase StartSelectVfx(bool isHandSelect, SkillBase skill, bool isEvolve, bool isChoiceBrave) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase HideNonTargetCardAttackEffects() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
