// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\WaitEventVfx.cs
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class WaitEventVfx
{
        private Func<bool> _func;
        private float? _timeout;
        private float? _startTime;
        private WaitEventVfx(Func<bool> func, float? timeout = null) { }
        public void Update(float dt, List<IEffectVfx> effectVfxList) { }
        public static WaitEventVfx Create(Func<bool> func, float? timeout = null) => default!;
}
}
