// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\SpreadOutVfx.cs
using System.Collections.Generic;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class SpreadOutVfx
{
        public partial class SortTransform { }
        protected const float Z_SPAWN_OFFSET = 5f;
        protected const float CARD_SORT_TIME = 0.2f;
        protected const float CARD_WAIT_SORT_TIME = 0.15f;
        protected const float BW_MAX = 700f;
        protected const float C_BASE_X = 200f;
        protected const float TOKEN_SPAWN_TIME = 0.2f;
        protected const float FRAME_SPARK_TIME = 0.1f;
        protected const float SPECIAL_TOKEN_FRAME_SPARK_TIME = 0.8f;
        protected const float EFFECT_ALPHA_CARD_MAX = 30f;
        protected const float EFFECT_ALPHA_RATE = 0.8f;
        protected const float EFFECT_ALPHA_OFFSET = 0.3f;
        protected bool _isVisible;
        protected float GetRotationY { get; set; }
        protected virtual bool IsPlaySparkEffect { get; set; }
        protected VfxBase CreateSpreadOutVfx(List<BattleCardBase> drawList, bool isSpecialTokenDraw = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        protected Vector3 GetSortPosition(List<BattleCardBase> drawList, int i, int cNum) => default!;
        protected Vector3 GetSortRotation(List<BattleCardBase> drawList, int i, int cNum) => default!;
        protected List<SortTransform> GetSortTransforms(List<BattleCardBase> drawList) => default!;
}
}
