// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UI.Common\TabList.cs
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Wizard.UI.Common
{
public partial class TabList
{
        private UIGrid _grid;
        private Tab _partsTab;
        private Transform _transform_tabOff;
        private Transform _transform_tabOn;
        private List<Tab> _tabList;
        private float _posY_tabOff;
        private float _posY_tabOn;
        private bool _isEnableSe;
        private void Awake() { }
        public Tab AddTab(UIEventListener.VoidDelegate onClick, string spriteBaseName) => default!;
        public void Reset() { }
        public void Reset(bool notSelectTab) { }
        private void SetGrid() { }
        public void SelectTabByIndex(int index, bool isForceSet) { }
        private void SelectTab(Tab target, bool isForceSet) { }
        private void SetTabListSprites() { }
        public void SetTabToGrayByIndex(int index, bool disable) { }
}
}
