// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DrawSpecialTokenVfx.cs
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class DrawSpecialTokenVfx
{
        private static readonly float TURN_TIME;
        private static readonly float END_MOVE_TIME;
        public static readonly Vector3 CARD_EFFECT_ROTATION;
        private static readonly float CARD_ROTATE_Y;
        public DrawSpecialTokenVfx(List<BattleCardBase> beforeTransformDrawList, List<BattleCardBase> afterTransformDrawList, VfxBase spawnEffectVfx, BattlePlayerBase selfBattlePlayer, SkillBase skill, float beforeTransformWaitTime = 0f, float afterTransformWaitTime = 0.2f, string effectPath = "cmn_token_draw_1") { }
        public static VfxBase TokenTransform(List<BattleCardBase> beforeTransformDrawList, List<BattleCardBase> afterTransformDrawList, float beforeTransformWaitTime, float afterTransformWaitTime, string effectPath, SkillBase skill) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
