// Empty type stubs to satisfy references from full-surface generated god-object stubs.
// Each is referenced only as a type in a no-op signature; members (if any) surface in a
// later frontier wave and can be filled by m1_stub_gen --type <Name>.
public partial class FadeManager { }
public partial class FriendBase { }
public partial class RoomDialog { }
public partial class VideoHostingHUDFaceCamera { }

namespace Wizard
{
    public partial class ConventionRoomBattleWatchTask { }
    public partial class OpenRoomBattleGetRecoveryParamTask { }
    public partial class ScenarioOption { }
    public partial class AppleLogin { public partial class Error { } }
    public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } }
}

namespace Wizard.RoomMatch
{
    public partial class PlayerController { public Player Target { get; } }
    public partial class RoomBase { }
    public partial class RoomFormatEventHandler { }
    public partial class RoomWatchEventDispatch { }
    public partial class RoomRoot : global::UIBase { public void CreateChangeSceneDialog(UIManager.ViewScene nextScene, UIManager.ChangeViewSceneParam param = null, System.Action moveCallBack = null) { } }
    public partial class RoomConnectChecker { }
    public partial class RoomVisitor { }
    public partial class RoomInviteFriend { }
    public partial class RoomFirstTurnSelect { }
    public partial class RoomDeckList { }
    public partial class RoomCommonEventHandler { }
}

namespace Wizard.UIFriend
{
    public partial class RoomFriendTask { }
}

namespace Wizard.UI.Common
{
    public partial class Tab : UnityEngine.MonoBehaviour { }
}

namespace Wizard.UI.Dialog.ImageSelection
{
    public partial class ImageSelectionBaseUI { }
}

namespace Wizard.Battle.UI
{
    public partial class BattleLogButton { }
    public partial class BattleLogItemSet { }
}

namespace Wizard.UI.ReportToManagement
{
    public partial class DialogReportToManagement { public static DialogBase Create(long battleId = -1L) => default!; }
}

namespace Wizard.Dialog.Setting
{
    public partial class SettingFirstBattle { }
}

namespace Cute
{
    public partial class UpdateSocialAccountTask { }
}
