// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story\SelectedStoryInfo.cs
namespace Wizard.Story
{
public partial class SelectedStoryInfo
{
        public StoryEntranceType StoryEntranceType { get; set; }
        public StorySectionData SectionData { get; set; }
        public ClassCharacterMasterData SectionCharaData { get; set; }
        public ClassCharacterMasterData ChapterCharaData { get; set; }
        public StoryChapterData ChapterData { get; set; }
        public int? SubChapterId { get; set; }
        public ScenarioPart Part { get; set; }
        public ScenarioOption Option { get; set; }
        public ScenarioTemporaryVoice.DownloadInfo TemporaryVoiceDownloadInfo { get; set; }
        public int? ReleasedChapterNum { get; set; }
        public int? ReplayChapterIndex { get; set; }
        public string[] UnlockedSelections { get; set; }
        public string ChosenUnlockChapterId { get; set; }
        public bool IsFailure { get; set; }
        public bool IsRetire { get; set; }
        public bool IsGoBadEnd { get; set; }
        public int StoryId { get; set; }
        public int SectionId { get; set; }
        public int? SectionCharaId { get; set; }
        public int? SectionClassId { get; set; }
        public int? ChapterCharaId { get; set; }
        public int? ChapterClassId { get; set; }
        public string ChapterId { get; set; }
        public UIManager.ViewScene ChapterSelectionView { get; set; }
        public bool IsTutorialCategory { get; set; }
        public bool IsTutorial { get; set; }
        public bool IsTutorialReplay { get; set; }
        public StoryApiType StoryApiType { get; set; }
        public string NextChapterId { get; set; }
        public StoryChapterData.ChapterClearStatus ClearStatus { get; set; }
        public string LastChapterClearTextId { get; set; }
        public bool ExistsSecondHalfStory { get; set; }
        public bool ExistsBattle { get; set; }
        public bool IsSkipBattle { get; set; }
        public bool IsDoBattle { get; set; }
        public bool IsFixedDeck { get; set; }
        public bool IsClassTutorial { get; set; }
        public bool IsReleasedAnotherEnding { get; set; }
        public string RouteName { get; set; }
        public bool IsFirstHalf { get; set; }
        public bool IsSecondHalf { get; set; }
        public bool IsPlayVoice { get; set; }
        public int[] StartStoryIds { get; set; }
        public int FinishStoryId { get; set; }
        public int[] AllSubStoryIds { get; set; }
        public SelectedStoryInfo(StoryEntranceType type) { }
        public void ClearInfoForSectionSelectionScene() { }
        public void ClearInfoForLeaderSelectionScene() { }
        public void ClearInfoForChapterSelectionScene() { }
        public void SetSection(int sectionId) { }
        public void SetSection(StorySectionData sectionData) { }
        public void SetSectionChara(int? charaId) { }
        public void SetSectionChara(ClassCharacterMasterData charaData) { }
        public void SetChapterChara(int? charaId) { }
        public void SetChapterChara(ClassCharacterMasterData charaData) { }
        public void SetChapter(string chapterId, int? subChapterId) { }
        public void SetChapter(StoryChapterData chapterData, int? subChapterId) { }
        public void SetPart(ScenarioPart part) { }
        public void SetOtherInfo(int releasedChapterNum, int? replayChapterIndex, string[] unlockedSelections) { }
}
}
