// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\RefreshHealthVfx.cs
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class RefreshHealthVfx
{
        private enum RefreshTarget
        {
        InField,
        InHand,
        InHandParam,
        Max
        }
        private RefreshCardParamBase[] _refresh;
        public RefreshHealthVfx(IBattleCardView _targetCardView, int _currentHealth, int _maxHealth, int _baseHealth, bool isNewReplayMoveTurn = false) { }
        public RefreshHealthVfx(BattlePlayerBase battlePlayer, bool isNewReplayMoveTurn = false) { }
        private void CreateRefresh(IBattleCardView view, int newLife, int maxLife, int baseLife, bool isNewReplayMoveTurn) { }
        public void Play() { }
        public void InitAnim() { }
        public static Color GetParameterHealthFrameColor(int baseValue, int currentValue, int maxValue) => default!;
}
}
