using UnityEngine;
using Wizard.Dialog.Setting;

namespace Wizard.Dialog.DataLink;

public class PasswordSetting : MonoBehaviour
{
	[SerializeField]
	public UIInputWizard _firstInput;

	[SerializeField]
	public UIInputWizard _secondInput;

	[SerializeField]
	public UIButton _privacyPolicyButton;

	[SerializeField]
	public ItemToggle _acceptToggle;

	public void ResetInputValue()
	{
		_firstInput.value = string.Empty;
		_secondInput.value = string.Empty;
	}
}
