// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\AddTokenDeckVfx.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class AddTokenDeckVfx
{
        protected const float CARD_UN_SORT_TIME = 0.2f;
        public AddTokenDeckVfx(List<BattleCardBase> drawList, VfxBase spawnEffectVfx, BattlePlayerBase selfBattlePlayer, VfxBase skillOrDestroyVfx, bool isVisible) { }
        private VfxBase CreateUnSpreadOutVfx(List<BattleCardBase> drawList) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
