// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\WaitLoadEffectAndSetSeVfx.cs
using System;
using CriWare;
using Cute;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class WaitLoadEffectAndSetSeVfx
{
        public WaitLoadEffectAndSetSeVfx(string fileName, string criSeName, Action<GameObject> setEffectObject) : base(fileName, delegate(GameObject effectObject) { if (!BattleManagerBase.GetIns().IsRecovery && !GameMgr.GetIns().GetSoundMgr().IsRejectNewSound()) { if (effectObject != null && !string.IsNullOrEmpty(criSeName)) { effectObject.AddComponent<CriAtomSource>().cueName = criSeName; } setEffectObject.Call(effectObject); } }) { }
}
}
