// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\FusionWaitProcessor.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Touch
{
public partial class FusionWaitProcessor
{
        private bool _isOpenDialog;
        private bool _isOkClicked;
        private CanNotTouchCardVfx _canNotTouchVfx;
        private DialogBase _dialog;
        public FusionWaitProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, List<SkillBase> selectSkills, Prediction prediction, Func<BattleCardBase, List<BattleCardBase>, List<SkillBase>, bool, SkillTargetSelectTouchProcessor> getSkillTargetSelectTouchProcessorFunc) : base(battleMgr, actCard, selectSkills, prediction, getSkillTargetSelectTouchProcessorFunc) { }
        public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public bool CheckIsEnd() => default!;
        public VfxWith<ITouchProcessor> End() => default!;
}
}
