// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DrawTokenVfx.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class DrawTokenVfx
{
        private const float HAND_REARRANGE_TIME = 0.3f;
        protected float GetRotationYLastToken { get; set; }
        public DrawTokenVfx(List<BattleCardBase> drawList, VfxBase spawnEffectVfx, BattlePlayerBase selfBattlePlayer, bool isVisible) { }
        public static VfxBase CreateAddTokensToHandVfx(List<BattleCardBase> drawList, BattlePlayerBase selfBattlePlayer, VfxBase destroyVfx) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
