using System;
using System.Collections.Generic;
using UnityEngine;

public class NguiObjs : MonoBehaviour
{
	[SerializeField]
	public List<GameObject> objs;

	[SerializeField]
	public UISprite[] sprites;

	[SerializeField]
	public UITexture[] textures;

	[SerializeField]
	public UILabel[] labels;

	[SerializeField]
	public UIButton[] buttons;

	[SerializeField]
	public BoxCollider[] Boxs;

	[SerializeField]
	public UIToggle[] toggles;

	[SerializeField]
	public UIPanel[] panels;

	[SerializeField]
	public UIProgressBar[] progressBars;

	[SerializeField]
	public TweenPosition tweenPosition;

	[SerializeField]
	public TweenScale tweenScale;

	[SerializeField]
	public TweenAlpha tweenAlpha;

	[NonSerialized]
	public bool flag;
}
