// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\StartSkillSelectVfx.cs
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class StartSkillSelectVfx
{
        private readonly BattleCardBase _actCard;
        private readonly SkillBase _skill;
        private IList<BattleCardBase> _targetCards;
        private float WAIT_ITWEEN_TIMEOUT;
        private bool _isFusion;
        public StartSkillSelectVfx(BattleCardBase actCard, SkillBase skill, IList<BattleCardBase> list, bool isHandSelect = false, bool isFusion = false) { }
        private VfxBase StartSelectVfx(bool isHandSelect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase ShowInPlaySelectFrames() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase ShowInHandSelectFrames() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase HideInHandSelectFrames() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase UpdateCostWithoutFixedUse() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase HideNonTargetCardAttackEffects() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private void FloatUpAndDown() { }
}
}
