// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EnemyMulliganSwapVfx.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class EnemyMulliganSwapVfx
{
        private IList<BattleCardBase> m_changeList;
        private IList<int> m_PosIndexList;
        private const float SCREEN_WIDTH = 800f;
        private IList<BattleCardBase> m_drawCards;
        private const float CARD_SORT_OFFSET = 220f;
        private const float FIRST_CARD_POSITION_X = 180f;
        private const float CARD_POSITION_Y = 500f;
        private const float CARD_POSITION_Z = -50f;
        private static readonly Vector3 CARD_ROTATION;
        public EnemyMulliganSwapVfx(IList<BattleCardBase> newCards, IList<int> posList, IList<BattleCardBase> oldCards) { }
        private void PrepareBuryCard() { }
        private void PrepareDrawCard() { }
        private VfxBase BuryAndDrawVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase ReturnOldCardsVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        private VfxBase MoveCardBackToDeck(IBattleCardView view) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}
