// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\RoyalInfomationUI.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class RoyalInfomationUI
{
        private static readonly Vector3 ICON_POS_INHAND;
        private static readonly Vector3 ICON_POS_INPLAY;
        private static string ROYAL_ICON_PARENT;
        private static readonly Vector3 ICON_SCALE;
        private static readonly Vector3 ICON_SCALE_SMALL;
        private static readonly Vector3 ICON_SCALE_IN_HAND;
        private static readonly Vector3 ICON_SCALE_SMALL_IN_HAND;
        private static readonly Vector3 ICON_MARGIN;
        private static readonly Vector3 ICON_MARGIN_SMALL;
        private static readonly Vector3 ICON_MARGIN_IN_HAND;
        private static readonly Vector3 ICON_MARGIN_SMALL_IN_HAND;
        private static readonly Vector3 ICON_OFFSET_SMALL;
        private static readonly Vector3 ICON_OFFSET_IN_HAND;
        private new BattlePlayerBase _player;
        public RoyalInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(battlePlayerBase, battlePlayerView, orderCount, totalInfoNum) { }
        public void ShowInfomation(bool playEffect) { }
        public void HideInfomation() { }
        public void HideAllInfomation() { }
        public void HideOtherInfomation() { }
        protected void ShowAlert() { }
        protected void HideAlert() { }
        public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void SetUpEvent(BattlePlayerBase player) { }
        public void Recovery() { }
        private void InitIconTrans(GameObject iconParent, int handIndex) { }
        private void ShowIcon() { }
        private void HideIcon() { }
        private void HideAllIcon() { }
        private List<GameObject> RoyalIconSpriteChange(List<CardBasePrm.TribeType> tribes, GameObject parentObject) => default!;
        private GameObject ActivateTribeIcon(CardBasePrm.TribeType tribe, GameObject parentObject) => default!;
        private IEnumerable<BattleCardBase> SelectRoyalCard(IEnumerable<BattleCardBase> cardList) => default!;
}
}
