// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\HighRankEvolveVfx.cs
using Cute;
using UnityEngine;
using Wizard.Battle.Resource;
using Wizard.Battle.UI;
namespace Wizard.Battle.View.Vfx
{
public partial class HighRankEvolveVfx
{
        private readonly float SHOW_EMOTION_TIME;
        private readonly Vector3 EFFECT_POSITION_OFFSET;
        private CanNotTouchCardVfx _canNotTouchCardVfx;
        private bool _isSelfTurn;
        public HighRankEvolveVfx(BattleCardBase card, IBattleResourceMgr resourceMgr, bool isNotConsumeEp = false) { }
        private void ToggleTouchable(bool on) { }
}
}
