// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\NullPlayerBattleView.cs
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.View
{
public partial class NullPlayerBattleView
{
        public NullPlayerBattleView() : base(null) { }
        public VfxBase StartShowSelect(BattleCardBase actCard, SkillBase skill, IEnumerable<BattleCardBase> selectableCards, bool isEvol) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void ShowTurnEndPulseEffect() { }
        public VfxBase HideTurnEndPulseEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        public void ShowTurnEndButton(bool showEffect) { }
        public void HideTurnEndButton() { }
        public VfxBase PrepareCardsForAttackSequenceVfx(IBattleCardView attackInitiator, IBattleCardView attackTarget) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
        protected HandViewBase CreateHandView(GameObject gameObject) => default!;
        protected InPlayViewBase CreateInPlayView(GameObject gameObject) => default!;
        protected PlayQueueViewBase CreatePlayQueueView() => default!;
}
}
