// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Replay\ReplayController.cs
using System.Collections;
using System.Collections.Generic;
using Wizard.RoomMatch;
namespace Wizard.Replay
{
public partial class ReplayController
{
        private NetworkReplayBattleMgr _networkBattleMgr;
        private float _constWaitTime;
        private Player OwnTarget;
        private Player OppoTarget;
        private Dictionary<string, object> ReplayLog;
        private Matching _matching;
        public ReplayDataHandler _replayDataHandler { get; set; }
        public static void StartPlayReplay(ReplayInfoItem replayInfo, UIManager.ViewScene backScene, UIManager.ChangeViewSceneParam backSceneParam = null) { }
        public static void StartPlayReplay(UIManager.ViewScene backScene, UIManager.ChangeViewSceneParam backSceneParam = null, bool isNewReplay = false, string battleId = "") { }
        private ReplayController(bool isNewReplay, string battleId) { }
        private IEnumerator SetUpBattle(bool isNewReplay, string battleId) => default!;
        private void SetupUserInfo(RoomBattleWatchTaskBase.UserInfo reveive, Player player) { }
        private void SetupReplayData(bool isNewReplay, string battleId) { }
        private IEnumerator WaitTillBattleCreate(bool isNewReplay, string battleId) => default!;
        private void OnReplayReady() { }
        private int DecideFirstUser(int id) => default!;
        private bool IsOwner(int id) => default!;
        private void ParseReplayData() { }
        private Dictionary<string, object> ParseData(Player player) => default!;
}
}
